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  • This should be a comment rather than an answer. Commented Jun 4, 2012 at 17:24
  • This is probably a bug with Mono compiler or Unity. I've asked this same question in their Q&A system. Currently I have no way to test this (I will check it tomorrow at the office), but it seems to be a problem with the compiler: answers.unity3d.com/questions/262475/… Thanks for your insight though. Commented Jun 4, 2012 at 21:23
  • I've just confirmed it. adding the "Container<T>." prefix solves the problem. it should be caused by some bug in Mono C# compiler. Commented Jun 5, 2012 at 9:07