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  • While I agree 'just use void*' as in the other answer is usually very bad advice, I'm equally sceptical that "people usually refer to OpenGL function naming convention". What are examples of other (preferably reputable) projects following that convention? How do they handle strings since that's the question here and that link makes no mention of it? Also, I note they advise silly typedefs for fundamental types, which is always very silly, at best a historical relic, and should not be written in any barely modern code. I'm sure their style works for them, but doesn't mean it will for others Commented Jul 1, 2018 at 10:45