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Y.T.
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Let's get pedantic, because there are differences that can actually affect your code's behavior. Much of the following is taken from comments made to an "Old New Thing" article.Old New Thing article

Sometimes the memory returned by the new operator will be initialized, and sometimes it won't depending on whether the type you're newing up is a POD (plain old data), or if it's a class that contains POD members and is using a compiler-generated default constructor.

  • In C++1998 there are 2 types of initialization: zero and default
  • In C++2003 a 3rd type of initialization, value initialization was added.

Assume:

struct A { int m; }; // POD struct B { ~B(); int m; }; // non-POD, compiler generated default ctor struct C { C() : m() {}; ~C(); int m; }; // non-POD, default-initialising m 

In a C++98 compiler, the following should occur:

  • new A - indeterminate value

  • new A() - zero-initialize

  • new B - default construct (B::m is uninitialized)

  • new B() - default construct (B::m is uninitialized)

  • new C - default construct (C::m is zero-initialized)

  • new C() - default construct (C::m is zero-initialized)

In a C++03 conformant compiler, things should work like so:

  • new A - indeterminate value

  • new A() - value-initialize A, which is zero-initialization since it's a POD.

  • new B - default-initializes (leaves B::m uninitialized)

  • new B() - value-initializes B which zero-initializes all fields since its default ctor is compiler generated as opposed to user-defined.

  • new C - default-initializes C, which calls the default ctor.

  • new C() - value-initializes C, which calls the default ctor.

So in all versions of C++ there's a difference between new A and new A() because A is a POD.

And there's a difference in behavior between C++98 and C++03 for the case new B().

This is one of the dusty corners of C++ that can drive you crazy. When constructing an object, sometimes you want/need the parens, sometimes you absolutely cannot have them, and sometimes it doesn't matter.

Let's get pedantic, because there are differences that can actually affect your code's behavior. Much of the following is taken from comments made to an "Old New Thing" article.

Sometimes the memory returned by the new operator will be initialized, and sometimes it won't depending on whether the type you're newing up is a POD (plain old data), or if it's a class that contains POD members and is using a compiler-generated default constructor.

  • In C++1998 there are 2 types of initialization: zero and default
  • In C++2003 a 3rd type of initialization, value initialization was added.

Assume:

struct A { int m; }; // POD struct B { ~B(); int m; }; // non-POD, compiler generated default ctor struct C { C() : m() {}; ~C(); int m; }; // non-POD, default-initialising m 

In a C++98 compiler, the following should occur:

  • new A - indeterminate value

  • new A() - zero-initialize

  • new B - default construct (B::m is uninitialized)

  • new B() - default construct (B::m is uninitialized)

  • new C - default construct (C::m is zero-initialized)

  • new C() - default construct (C::m is zero-initialized)

In a C++03 conformant compiler, things should work like so:

  • new A - indeterminate value

  • new A() - value-initialize A, which is zero-initialization since it's a POD.

  • new B - default-initializes (leaves B::m uninitialized)

  • new B() - value-initializes B which zero-initializes all fields since its default ctor is compiler generated as opposed to user-defined.

  • new C - default-initializes C, which calls the default ctor.

  • new C() - value-initializes C, which calls the default ctor.

So in all versions of C++ there's a difference between new A and new A() because A is a POD.

And there's a difference in behavior between C++98 and C++03 for the case new B().

This is one of the dusty corners of C++ that can drive you crazy. When constructing an object, sometimes you want/need the parens, sometimes you absolutely cannot have them, and sometimes it doesn't matter.

Let's get pedantic, because there are differences that can actually affect your code's behavior. Much of the following is taken from comments made to an Old New Thing article

Sometimes the memory returned by the new operator will be initialized, and sometimes it won't depending on whether the type you're newing up is a POD (plain old data), or if it's a class that contains POD members and is using a compiler-generated default constructor.

  • In C++1998 there are 2 types of initialization: zero and default
  • In C++2003 a 3rd type of initialization, value initialization was added.

Assume:

struct A { int m; }; // POD struct B { ~B(); int m; }; // non-POD, compiler generated default ctor struct C { C() : m() {}; ~C(); int m; }; // non-POD, default-initialising m 

In a C++98 compiler, the following should occur:

  • new A - indeterminate value

  • new A() - zero-initialize

  • new B - default construct (B::m is uninitialized)

  • new B() - default construct (B::m is uninitialized)

  • new C - default construct (C::m is zero-initialized)

  • new C() - default construct (C::m is zero-initialized)

In a C++03 conformant compiler, things should work like so:

  • new A - indeterminate value

  • new A() - value-initialize A, which is zero-initialization since it's a POD.

  • new B - default-initializes (leaves B::m uninitialized)

  • new B() - value-initializes B which zero-initializes all fields since its default ctor is compiler generated as opposed to user-defined.

  • new C - default-initializes C, which calls the default ctor.

  • new C() - value-initializes C, which calls the default ctor.

So in all versions of C++ there's a difference between new A and new A() because A is a POD.

And there's a difference in behavior between C++98 and C++03 for the case new B().

This is one of the dusty corners of C++ that can drive you crazy. When constructing an object, sometimes you want/need the parens, sometimes you absolutely cannot have them, and sometimes it doesn't matter.

Fix MSDN blog broken link
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Callum Watkins
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Let's get pedantic, because there are differences that can actually affect your code's behavior. Much of the following is taken from comments made to an "Old New Thing" article"Old New Thing" article.

Sometimes the memory returned by the new operator will be initialized, and sometimes it won't depending on whether the type you're newing up is a POD (plain old data), or if it's a class that contains POD members and is using a compiler-generated default constructor.

  • In C++1998 there are 2 types of initialization: zero and default
  • In C++2003 a 3rd type of initialization, value initialization was added.

Assume:

struct A { int m; }; // POD struct B { ~B(); int m; }; // non-POD, compiler generated default ctor struct C { C() : m() {}; ~C(); int m; }; // non-POD, default-initialising m 

In a C++98 compiler, the following should occur:

  • new A - indeterminate value

  • new A() - zero-initialize

  • new B - default construct (B::m is uninitialized)

  • new B() - default construct (B::m is uninitialized)

  • new C - default construct (C::m is zero-initialized)

  • new C() - default construct (C::m is zero-initialized)

In a C++03 conformant compiler, things should work like so:

  • new A - indeterminate value

  • new A() - value-initialize A, which is zero-initialization since it's a POD.

  • new B - default-initializes (leaves B::m uninitialized)

  • new B() - value-initializes B which zero-initializes all fields since its default ctor is compiler generated as opposed to user-defined.

  • new C - default-initializes C, which calls the default ctor.

  • new C() - value-initializes C, which calls the default ctor.

So in all versions of C++ there's a difference between new A and new A() because A is a POD.

And there's a difference in behavior between C++98 and C++03 for the case new B().

This is one of the dusty corners of C++ that can drive you crazy. When constructing an object, sometimes you want/need the parens, sometimes you absolutely cannot have them, and sometimes it doesn't matter.

Let's get pedantic, because there are differences that can actually affect your code's behavior. Much of the following is taken from comments made to an "Old New Thing" article.

Sometimes the memory returned by the new operator will be initialized, and sometimes it won't depending on whether the type you're newing up is a POD (plain old data), or if it's a class that contains POD members and is using a compiler-generated default constructor.

  • In C++1998 there are 2 types of initialization: zero and default
  • In C++2003 a 3rd type of initialization, value initialization was added.

Assume:

struct A { int m; }; // POD struct B { ~B(); int m; }; // non-POD, compiler generated default ctor struct C { C() : m() {}; ~C(); int m; }; // non-POD, default-initialising m 

In a C++98 compiler, the following should occur:

  • new A - indeterminate value

  • new A() - zero-initialize

  • new B - default construct (B::m is uninitialized)

  • new B() - default construct (B::m is uninitialized)

  • new C - default construct (C::m is zero-initialized)

  • new C() - default construct (C::m is zero-initialized)

In a C++03 conformant compiler, things should work like so:

  • new A - indeterminate value

  • new A() - value-initialize A, which is zero-initialization since it's a POD.

  • new B - default-initializes (leaves B::m uninitialized)

  • new B() - value-initializes B which zero-initializes all fields since its default ctor is compiler generated as opposed to user-defined.

  • new C - default-initializes C, which calls the default ctor.

  • new C() - value-initializes C, which calls the default ctor.

So in all versions of C++ there's a difference between new A and new A() because A is a POD.

And there's a difference in behavior between C++98 and C++03 for the case new B().

This is one of the dusty corners of C++ that can drive you crazy. When constructing an object, sometimes you want/need the parens, sometimes you absolutely cannot have them, and sometimes it doesn't matter.

Let's get pedantic, because there are differences that can actually affect your code's behavior. Much of the following is taken from comments made to an "Old New Thing" article.

Sometimes the memory returned by the new operator will be initialized, and sometimes it won't depending on whether the type you're newing up is a POD (plain old data), or if it's a class that contains POD members and is using a compiler-generated default constructor.

  • In C++1998 there are 2 types of initialization: zero and default
  • In C++2003 a 3rd type of initialization, value initialization was added.

Assume:

struct A { int m; }; // POD struct B { ~B(); int m; }; // non-POD, compiler generated default ctor struct C { C() : m() {}; ~C(); int m; }; // non-POD, default-initialising m 

In a C++98 compiler, the following should occur:

  • new A - indeterminate value

  • new A() - zero-initialize

  • new B - default construct (B::m is uninitialized)

  • new B() - default construct (B::m is uninitialized)

  • new C - default construct (C::m is zero-initialized)

  • new C() - default construct (C::m is zero-initialized)

In a C++03 conformant compiler, things should work like so:

  • new A - indeterminate value

  • new A() - value-initialize A, which is zero-initialization since it's a POD.

  • new B - default-initializes (leaves B::m uninitialized)

  • new B() - value-initializes B which zero-initializes all fields since its default ctor is compiler generated as opposed to user-defined.

  • new C - default-initializes C, which calls the default ctor.

  • new C() - value-initializes C, which calls the default ctor.

So in all versions of C++ there's a difference between new A and new A() because A is a POD.

And there's a difference in behavior between C++98 and C++03 for the case new B().

This is one of the dusty corners of C++ that can drive you crazy. When constructing an object, sometimes you want/need the parens, sometimes you absolutely cannot have them, and sometimes it doesn't matter.

useless quotes removed
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Melebius
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  • 55

Let's get pedantic, because there are differences that can actually affect your code's behavior. Much of the following is taken from comments made to an "Old New Thing" article.

Sometimes the memory returned by the new operator will be initialized, and sometimes it won't depending on whether the type you're newing up is a POD (plain old data), or if it's a class that contains POD members and is using a compiler-generated default constructor.

  • In C++1998 there are 2 types of initialization: zero and default
  • In C++2003 a 3rd type of initialization, value initialization was added.

Assume:

struct A { int m; }; // POD struct B { ~B(); int m; }; // non-POD, compiler generated default ctor struct C { C() : m() {}; ~C(); int m; }; // non-POD, default-initialising m 

In a C++98 compiler, the following should occur:

  • new A - indeterminate value

  • new A() - zero-initialize

  • new B - default construct (B::m is uninitialized)

  • new B() - default construct (B::m is uninitialized)

  • new C - default construct (C::m is zero-initialized)

  • new C() - default construct (C::m is zero-initialized)

In a C++03 conformant compiler, things should work like so:

  • new A - indeterminate value

  • new A() - value-initialize A, which is zero-initialization since it's a POD.

  • new B - default-initializes (leaves B::m uninitialized)

  • new B() - value-initializes B which zero-initializes all fields since its default ctor is compiler generated as opposed to user-defined.

  • new C - default-initializes C, which calls the default ctor.

  • new C() - value-initializes C, which calls the default ctor.

So in all versions of C++ there's a difference between "new A" and "new A()" because A is a POD.

And there's a difference in behavior between C++98 and C++03 for the case "new B()".

This is one of the dusty corners of C++ that can drive you crazy. When constructing an object, sometimes you want/need the parens, sometimes you absolutely cannot have them, and sometimes it doesn't matter.

Let's get pedantic, because there are differences that can actually affect your code's behavior. Much of the following is taken from comments made to an "Old New Thing" article.

Sometimes the memory returned by the new operator will be initialized, and sometimes it won't depending on whether the type you're newing up is a POD (plain old data), or if it's a class that contains POD members and is using a compiler-generated default constructor.

  • In C++1998 there are 2 types of initialization: zero and default
  • In C++2003 a 3rd type of initialization, value initialization was added.

Assume:

struct A { int m; }; // POD struct B { ~B(); int m; }; // non-POD, compiler generated default ctor struct C { C() : m() {}; ~C(); int m; }; // non-POD, default-initialising m 

In a C++98 compiler, the following should occur:

  • new A - indeterminate value

  • new A() - zero-initialize

  • new B - default construct (B::m is uninitialized)

  • new B() - default construct (B::m is uninitialized)

  • new C - default construct (C::m is zero-initialized)

  • new C() - default construct (C::m is zero-initialized)

In a C++03 conformant compiler, things should work like so:

  • new A - indeterminate value

  • new A() - value-initialize A, which is zero-initialization since it's a POD.

  • new B - default-initializes (leaves B::m uninitialized)

  • new B() - value-initializes B which zero-initializes all fields since its default ctor is compiler generated as opposed to user-defined.

  • new C - default-initializes C, which calls the default ctor.

  • new C() - value-initializes C, which calls the default ctor.

So in all versions of C++ there's a difference between "new A" and "new A()" because A is a POD.

And there's a difference in behavior between C++98 and C++03 for the case "new B()".

This is one of the dusty corners of C++ that can drive you crazy. When constructing an object, sometimes you want/need the parens, sometimes you absolutely cannot have them, and sometimes it doesn't matter.

Let's get pedantic, because there are differences that can actually affect your code's behavior. Much of the following is taken from comments made to an "Old New Thing" article.

Sometimes the memory returned by the new operator will be initialized, and sometimes it won't depending on whether the type you're newing up is a POD (plain old data), or if it's a class that contains POD members and is using a compiler-generated default constructor.

  • In C++1998 there are 2 types of initialization: zero and default
  • In C++2003 a 3rd type of initialization, value initialization was added.

Assume:

struct A { int m; }; // POD struct B { ~B(); int m; }; // non-POD, compiler generated default ctor struct C { C() : m() {}; ~C(); int m; }; // non-POD, default-initialising m 

In a C++98 compiler, the following should occur:

  • new A - indeterminate value

  • new A() - zero-initialize

  • new B - default construct (B::m is uninitialized)

  • new B() - default construct (B::m is uninitialized)

  • new C - default construct (C::m is zero-initialized)

  • new C() - default construct (C::m is zero-initialized)

In a C++03 conformant compiler, things should work like so:

  • new A - indeterminate value

  • new A() - value-initialize A, which is zero-initialization since it's a POD.

  • new B - default-initializes (leaves B::m uninitialized)

  • new B() - value-initializes B which zero-initializes all fields since its default ctor is compiler generated as opposed to user-defined.

  • new C - default-initializes C, which calls the default ctor.

  • new C() - value-initializes C, which calls the default ctor.

So in all versions of C++ there's a difference between new A and new A() because A is a POD.

And there's a difference in behavior between C++98 and C++03 for the case new B().

This is one of the dusty corners of C++ that can drive you crazy. When constructing an object, sometimes you want/need the parens, sometimes you absolutely cannot have them, and sometimes it doesn't matter.

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juanchopanza
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Updated with C++11's uniform initialization syntax
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compie
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fix link to Old New Thing
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Nathan Fellman
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Add definition of POD
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Michael Burr
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