Is it possible in objective C that we can take the screen shot of screen and stored this image in UIImage.
- 1possible duplicate stackoverflow.com/questions/2214957/…AndersK– AndersK2010-08-31 15:35:16 +00:00Commented Aug 31, 2010 at 15:35
- 1possible duplicate of How to take a screenshot programmaticallyBrad Larson– Brad Larson2010-09-01 16:03:54 +00:00Commented Sep 1, 2010 at 16:03
11 Answers
The previous code assumes that the view to be captured lives on the main screen...it might not.
Would this work to always capture the content of the main window? (warning: compiled in StackOverflow)
- (UIImage *) captureScreen { UIWindow *keyWindow = [[UIApplication sharedApplication] keyWindow]; CGRect rect = [keyWindow bounds]; UIGraphicsBeginImageContext(rect.size); CGContextRef context = UIGraphicsGetCurrentContext(); [keyWindow.layer renderInContext:context]; UIImage *img = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return img; } 3 Comments
You need to create a bitmap context of the size of your screen and use
[self.view.layer renderInContext:c] to copy your view in it. Once this is done, you can use
CGBitmapContextCreateImage(c) to create a CGImage from your context.
Elaboration :
CGSize screenSize = [[UIScreen mainScreen] applicationFrame].size; CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB(); CGContextRef ctx = CGBitmapContextCreate(nil, screenSize.width, screenSize.height, 8, 4*(int)screenSize.width, colorSpaceRef, kCGImageAlphaPremultipliedLast); CGContextTranslateCTM(ctx, 0.0, screenSize.height); CGContextScaleCTM(ctx, 1.0, -1.0); [(CALayer*)self.view.layer renderInContext:ctx]; CGImageRef cgImage = CGBitmapContextCreateImage(ctx); UIImage *image = [UIImage imageWithCGImage:cgImage]; CGImageRelease(cgImage); CGContextRelease(ctx); [UIImageJPEGRepresentation(image, 1.0) writeToFile:@"screen.jpg" atomically:NO]; Note that if you run your code in response to a click on a UIButton, your image will shows that button pressed.
3 Comments
self? What about window transforms? Do you know what will happen when keyboard/alerts are shown?Technical Q&A QA1703 Screen Capture in UIKit Applications
http://developer.apple.com/iphone/library/qa/qa2010/qa1703.html
1 Comment
try this...
- (UIImage*)captureView:(UIView *)view { CGRect rect = [[UIScreen mainScreen] bounds]; UIGraphicsBeginImageContext(rect.size); CGContextRef context = UIGraphicsGetCurrentContext(); [view.layer renderInContext:context]; UIImage *img = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return img; } - (void)saveScreenshotToPhotosAlbum:(UIView *)view { UIImageWriteToSavedPhotosAlbum([self captureView:self.view], nil, nil,nil); } Comments
UIGraphicsBeginImageContext(self.window.bounds.size); [self.window.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); NSData * data = UIImagePNGRepresentation(image); [data writeToFile:@"foo.png" atomically:YES]; UPDATE April 2011: for retina display, change the first line into this:
if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)]) { UIGraphicsBeginImageContextWithOptions(self.window.bounds.size, NO, [UIScreen mainScreen].scale); } else { UIGraphicsBeginImageContext(self.window.bounds.size); } Comments
// 100% Work
- (UIImage *)screenshot { UIGraphicsBeginImageContextWithOptions(self.main_uiview.bounds.size, NO, 2.0f); [self.main_uiview drawViewHierarchyInRect:_main_uiview.bounds afterScreenUpdates:YES]; UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return image; } Comments
- (void)SnapShot { if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)]) { UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, NO, [UIScreen mainScreen].scale); } else { UIGraphicsBeginImageContext(self.view.bounds.size); } [self.view.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); NSData *data = UIImagePNGRepresentation(image); [data writeToFile:@"snapshot.png" options:NSDataWritingWithoutOverwriting error:Nil]; [data writeToFile:@"snapshot.png" atomically:YES]; UIImageWriteToSavedPhotosAlbum([UIImage imageWithData:data], nil, nil, nil); } 1 Comment
[UIImage imageWithData:data] if you already have image object above. 3. Camel caseUse this code to take the screenshot:
-(void)webViewDidFinishLoad:(UIWebView *)webView { UIGraphicsBeginImageContext(self.webView.bounds.size); [self.webView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *screenshotImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageWriteToSavedPhotosAlbum(screenshotImage, nil, nil, nil); NSString *docDir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; NSString *str1=[NSString stringWithFormat:@"%d",myInt]; NSString *pngFilePath = [NSString stringWithFormat:@"%@/page_%@.png",docDir,str1]; // any name u want for image NSLog(@"%@",pngFilePath); NSData *data1 = [NSData dataWithData:UIImagePNGRepresentation(screenshotImage)]; [data1 writeToFile:pngFilePath atomically:YES]; } 1 Comment
data1, UIImagePNGRepresentation it's already NSData(UIImage *)screenshot { UIGraphicsBeginImageContextWithOptions(self.main_uiview.bounds.size, NO, 2.0f); [self.main_uiview drawViewHierarchyInRect:_main_uiview.bounds afterScreenUpdates:YES];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext();
return image; }
Comments
In modern way:
Obj-C
@interface UIView (Snapshot) - (UIImage * _Nullable)snapshot; @end @implementation UIView (Snapshot) - (UIImage * _Nullable)snapshot { UIGraphicsBeginImageContextWithOptions(self.bounds.size, NO, UIScreen.mainScreen.scale); [self drawViewHierarchyInRect:self.bounds afterScreenUpdates:YES]; UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return image; } @end Swift
extension UIView { func snapshot() -> UIImage? { UIGraphicsBeginImageContextWithOptions(bounds.size, false, UIScreen.main.scale) drawHierarchy(in: bounds, afterScreenUpdates: true) let image = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return image } } Comments
Yes, here's a link to the Apple Developer Forums https://devforums.apple.com/message/149553