Use Buffer.BlockCopy. Its entire purpose is to perform fast (see Buffer):
This class provides better performance for manipulating primitive types than similar methods in the System.Array class.
Admittedly, I haven't done any benchmarks, but that's the documentation. It also works on multidimensional arrays; just make sure that you're always specifying how many bytes to copy, not how many elements, and also that you're working on a primitive array.
Also, I have not tested this, but you might be able to squeeze a bit more performance out of the system if you bind a delegate to System.Buffer.memcpyimpl and call that directly. The signature is:
internal static unsafe void memcpyimpl(byte* src, byte* dest, int len)
It does require pointers, but I believe it's optimized for the highest speed possible, and so I don't think there's any way to get faster than that, even if you had assembly at hand.
Update:
Due to requests (and to satisfy my curiosity), I tested this:
using System; using System.Diagnostics; using System.Reflection; unsafe delegate void MemCpyImpl(byte* src, byte* dest, int len); static class Temp { //There really should be a generic CreateDelegate<T>() method... -___- static MemCpyImpl memcpyimpl = (MemCpyImpl)Delegate.CreateDelegate( typeof(MemCpyImpl), typeof(Buffer).GetMethod("memcpyimpl", BindingFlags.Static | BindingFlags.NonPublic)); const int COUNT = 32, SIZE = 32 << 20; //Use different buffers to help avoid CPU cache effects static byte[] aSource = new byte[SIZE], aTarget = new byte[SIZE], bSource = new byte[SIZE], bTarget = new byte[SIZE], cSource = new byte[SIZE], cTarget = new byte[SIZE]; static unsafe void TestUnsafe() { Stopwatch sw = Stopwatch.StartNew(); fixed (byte* pSrc = aSource) fixed (byte* pDest = aTarget) for (int i = 0; i < COUNT; i++) memcpyimpl(pSrc, pDest, SIZE); sw.Stop(); Console.WriteLine("Buffer.memcpyimpl: {0:N0} ticks", sw.ElapsedTicks); } static void TestBlockCopy() { Stopwatch sw = Stopwatch.StartNew(); sw.Start(); for (int i = 0; i < COUNT; i++) Buffer.BlockCopy(bSource, 0, bTarget, 0, SIZE); sw.Stop(); Console.WriteLine("Buffer.BlockCopy: {0:N0} ticks", sw.ElapsedTicks); } static void TestArrayCopy() { Stopwatch sw = Stopwatch.StartNew(); sw.Start(); for (int i = 0; i < COUNT; i++) Array.Copy(cSource, 0, cTarget, 0, SIZE); sw.Stop(); Console.WriteLine("Array.Copy: {0:N0} ticks", sw.ElapsedTicks); } static void Main(string[] args) { for (int i = 0; i < 10; i++) { TestArrayCopy(); TestBlockCopy(); TestUnsafe(); Console.WriteLine(); } } }
The results:
Buffer.BlockCopy: 469,151 ticks Array.Copy: 469,972 ticks Buffer.memcpyimpl: 496,541 ticks Buffer.BlockCopy: 421,011 ticks Array.Copy: 430,694 ticks Buffer.memcpyimpl: 410,933 ticks Buffer.BlockCopy: 425,112 ticks Array.Copy: 420,839 ticks Buffer.memcpyimpl: 411,520 ticks Buffer.BlockCopy: 424,329 ticks Array.Copy: 420,288 ticks Buffer.memcpyimpl: 405,598 ticks Buffer.BlockCopy: 422,410 ticks Array.Copy: 427,826 ticks Buffer.memcpyimpl: 414,394 ticks
Now change the order:
Array.Copy: 419,750 ticks Buffer.memcpyimpl: 408,919 ticks Buffer.BlockCopy: 419,774 ticks Array.Copy: 430,529 ticks Buffer.memcpyimpl: 412,148 ticks Buffer.BlockCopy: 424,900 ticks Array.Copy: 424,706 ticks Buffer.memcpyimpl: 427,861 ticks Buffer.BlockCopy: 421,929 ticks Array.Copy: 420,556 ticks Buffer.memcpyimpl: 421,541 ticks Buffer.BlockCopy: 436,430 ticks Array.Copy: 435,297 ticks Buffer.memcpyimpl: 432,505 ticks Buffer.BlockCopy: 441,493 ticks
Now change the order again:
Buffer.memcpyimpl: 430,874 ticks Buffer.BlockCopy: 429,730 ticks Array.Copy: 432,746 ticks Buffer.memcpyimpl: 415,943 ticks Buffer.BlockCopy: 423,809 ticks Array.Copy: 428,703 ticks Buffer.memcpyimpl: 421,270 ticks Buffer.BlockCopy: 428,262 ticks Array.Copy: 434,940 ticks Buffer.memcpyimpl: 423,506 ticks Buffer.BlockCopy: 427,220 ticks Array.Copy: 431,606 ticks Buffer.memcpyimpl: 422,900 ticks Buffer.BlockCopy: 439,280 ticks Array.Copy: 432,649 ticks
or, in other words: they're very competitive; as a general rule, memcpyimpl is fastest, but it's not necessarily worth worrying about.
Array.Copy, as Marlon suggests is probably the best way to go.