I found examples and posts to
- Create a static C++ lib for use in a C++ application
- Create a static Objective C lib for use in an Objective C app.
What I couldn't find and have hassled around with for days now, is the correct way to create a static C++ lib for use in a Objective-C app under XCode 4.
I just want to use this very simple code for testing purposes:
#include <iostream> #include "myCppLib.h" using namespace std; extern "C" void show_the_world() { cout << "Hello, world!\n"; } I compile this with armv6/armv7 target, GCC 4.2 compiler, Linking 'C++ Standard Library Type' as 'Static' and have "Symbols Hidden by Default" to YES, as described by the Xcode help for static C++ libs.
My Objective-C app which calls the 'show_the_world' function errors about the std++ lib, which seems not to be included or not correctly referenced:
Undefined symbols for architecture armv6: "std::ios_base::Init::~Init()", referenced from: ___tcf_0 in libmyCppLib_dev.a(myCppLib.o) "std::basic_ostream<char, std::char_traits<char> >& std::operator<< <std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&, char const*)", referenced from: _show_the_world in libmyCppLib_dev.a(myCppLib.o) "std::ios_base::Init::Init()", referenced from: __static_initialization_and_destruction_0(int, int)in libmyCppLib_dev.a(myCppLib.o) "std::cout", referenced from: _show_the_world in libmyCppLib_dev.a(myCppLib.o) ld: symbol(s) not found for architecture armv6 collect2: ld returned 1 exit status I am sure that I compiled the library for the right architecture, so there must be something wrong in another setting or with my code.
Any help is welcome!
Best regards, jimmy