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-2 votes
0 answers
39 views

I am implementing ghost behavior in a Pac-Man clone, specifically the behavior when ghosts are inside the ghost house during the waiting phase. The issue is that ghosts inside the ghost house do not ...
Amir Reza Sa's user avatar
0 votes
0 answers
37 views

I need an advice which programming language is suitable in this situation. I need a macro/script that will dig a 24-block-long, 24-block-wide, and 24-block-deep mine. The blocks break instantly, and I'...
funerary trap's user avatar
Advice
1 vote
0 replies
32 views

I’m working on a thesis about "story-driven NPCs in a reinforcement-learning world", and I’m building a small multi-agent RL environment as a prototype. However, I’m unsure how to push the ...
DucTruong's user avatar
-2 votes
0 answers
54 views

I'm completely new to Minecraft automation and need help from scratch. Task: Excavate a 25×25×25 block area in Minecraft. What I have: Minecraft 1.8 AutoHotkey Python OpenCV Anything you can offer ...
funerary trap's user avatar
-1 votes
0 answers
54 views

I'm pretty new to Unreal Engine and I've been experimenting with blueprints and tutorials to try and get a sprint script working with a smooth gradual change. I first used a recent tutorial which let ...
Liamo's user avatar
  • 1
Best practices
2 votes
0 replies
41 views

I need an analytic solution for a 1D motion controller. Initial state: x=0, v=0. Parameters: a_acc = 50, a_dec = 30, v_max = 40. Given a target position (e.g. x=20) the object should: accelerate up ...
Spartak Aghababyan's user avatar
Best practices
1 vote
1 replies
45 views

my card scene tree I want to make a card game where player can stack cards on top of each other (like Solitaire or Stacklands). I have a control node as the root node and Sprite2D as the child node. ...
Nightinker's user avatar
1 vote
0 answers
47 views

I am making a clone of the game "Arrow Out." I am not sure if this is even the correct way but I am thinking of using gizmos to check if there is another arrow in the path of the clicked ...
GameDevEnthu's user avatar
Advice
0 votes
2 replies
46 views

I am currently working on AI Behaviour in a Beat-Em-Up game in Unity for my beat-em-up project, I am currently using my own statemachine system (with states that don't inherit from monobehaviour) to ...
Grantlbart's user avatar
0 votes
0 answers
45 views

I'm working on a Phaser 3 project where I want the camera to follow a physics-enabled sprite (an orc). I've set world bounds and camera bounds and used startFollow, but the camera doesn't seem to ...
Connor's user avatar
  • 49
Advice
0 votes
6 replies
187 views

I come seeking advice. I'm attempting to make a game with C and Vulkan (no engine). It will be low scope. It has a low-mid poly aesthetic, fairly involved mechanics, and will be multiplayer, ...
Clause's user avatar
  • 59
0 votes
0 answers
57 views

I actually make a game about a space explorer but i've enconter a problem. When my player hit the ground (or when he spawn on the surface) he slide on the back of the planet. How can i actually make ...
Matheo Besson's user avatar
Advice
1 vote
0 replies
76 views

I am doing a 3D game using a Unity, and I need my NPC can communicate with the players with voice I want my NPC can speak with a voice that response is generated by the LLM, so the response will ...
Alden Ling's user avatar
1 vote
0 answers
65 views

I have a code for rotating the turret model, but the mesh rotates, but the turret model also has a gun, but it either freezes regardless of the mesh rotation or simply does not rotate local Players = ...
kkikmee's user avatar
  • 11
0 votes
1 answer
107 views

I'm currently struggling to understand why the crouch mechanic isn't working all that well in unity. I would be grateful to anyone who can help me understand why this code doesn't work and how can I ...
Daniel Leon's user avatar

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