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1 vote
0 answers
79 views

So I've followed a few tutorials to try and do this but I'm not getting anywhere. What I'm trying to do is make a 2D noise map that loops in all directions (I'm making a game map you can walk around ...
Thomas Blood's user avatar
0 votes
1 answer
60 views

I'm making a top down survival game and I have done a procedural world gen using noise2D (FastNoiseLite). The next step was to randomize the seed, but I can't figure out how to... Thanks I tried : @...
Dandy Wallaby's user avatar
0 votes
0 answers
47 views

I want to generate Simplex noise with a "bias" on lower values. The project I am using this for is intended to generate islands, but the islands are too close together and sometimes connect ...
ItsCre3per's user avatar
1 vote
1 answer
688 views

I am having trouble getting this package to work. I have made a basic P5JS project and I cannot get the import to work in my JS file. This is my JS file which works fine in the browser until I add the ...
macaoidh's user avatar
0 votes
1 answer
272 views

using twgl.js, I keep getting this error when I call twgl.createTexture. Im making a map using simplex noise from noisejs, and each pixel on the screen has a height value and a moisture value. It ...
ITDW2's user avatar
  • 23
3 votes
1 answer
324 views

I am making a game in which I procedurally generate planets using a compute shader which builds a deformed sphere based on noise from a noise function I downloaded. The whole system works fine in the ...
Ashton Way's user avatar
0 votes
1 answer
281 views

I've made a "biome gridmap playground" app which help to design biomes for a 2D grid map using simplex noise. The algorithm is roughly this: for each grid map tile, we look at the noises ...
Ershetz's user avatar
  • 47
1 vote
1 answer
106 views

I'm trying to create procedural textures, and for that, I'm generating noise, and then writing that data to an image file, to be displayed. So far I generated the noise, and now I'm trying to write ...
Chillzy's user avatar
  • 99
0 votes
1 answer
170 views

construct.js infraction, coupled in with the source at Symbol.tsx, likely. Symbol.tsx import type { SkFont, Vector, SkiaValue, SkiaClockValue, } from "@shopify/react-native-skia"; ...
Alex Okin's user avatar
2 votes
1 answer
384 views

I'm currently trying to learn game developing in Java with LibGDX and have a few questions regarding infinite map generation in an isometric type tile game. My current code in a Screen constructor ...
Phrille's user avatar
  • 41
1 vote
1 answer
446 views

Here is the demo but it always says that I am missing the modules whereas I have all the dependancies : https://tympanus.net/codrops/2020/02/11/how-to-create-a-physics-based-3d-cloth-with-cannon-js-...
ambaamba's user avatar
  • 131
0 votes
1 answer
133 views

What it spits out My raycast spits out a position way off from what it's supposed to be. I'm trying to place objects procedurally on a procedural mesh. I've been scratching my head at this for a while....
SanteriSalovaara's user avatar
0 votes
1 answer
672 views

While messing around with noise outside of Roblox, I realized Perlin/Simplex Noise does not like negative inputs. Remembering Roblox has a noise function, I tried there, and found out negative ...
jdice's user avatar
  • 1
0 votes
1 answer
389 views

Typically when generating seamless Simplex noise the strategy is to go to 4-dimensions (a strategy which has worked well for me in the past when using 2-D Simplex), however I am trying to generate a ...
erik's user avatar
  • 3,862
3 votes
1 answer
931 views

I'm trying to figure out how I can - or at least where I can read more about it - create a circle / square gradient and store the data in a 2d array. My goal is to use the gradient with simplex-noise ...
olawrdhalpme's user avatar

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