I'm trying to use an sdk that is built for .NetCore which I got from Nuget. Since, I can't directly use it in Unreal Engine 4 (.NetFramework), I've made a UWP C# Class library as a wrapper, and I'm using a C++/CTL class library as a mediator between my unreal code and the library. The issue is that when a call goes to the function that has the actual reference to the library (in the wrapper) it gives me a "EEFileLoadException". I don't understand why that is the case.
Is it completely not possible to use wrappers to access .netcore functionality from an app based on .netframework? Is there any other way that this is meant to be done?
I've made sure that all my references are set up properly. My C# class library has a reference to the package that I need, My mediator layer has the dll exported from the wrapper as a reference and I'm able to call the functions, but still I get this error when trying to use the actual classes I need in the nuget library.