Hello I finally got my nokia 5110 lcd working, I have tested it by displaying bitmap images other people have made. I made my own image and then used lcd assistant to turn it into an array. First look at my code.
#include "U8glib.h"
U8GLIB_PCD8544 u8g(8, 4, 7, 5, 6); // CLK=8, DIN=4, CE=7, DC=5, RST=6
int x = 5;
int y = 5;
const uint8_t rook_bitmap[] U8G_PROGMEM = {
0xE0, 0x90, 0x8C, 0x82, 0x81, 0xA9, 0x39, 0x01, 0x02, 0x0C, 0x30, 0xC0, 0x00, 0x00, 0x00, 0x70,
0x8E, 0x01, 0x82, 0x8C, 0x70, 0x00, 0x01, 0x02, 0x22, 0x5C, 0x44, 0x44, 0x80, 0x84, 0x8A, 0x08,
0x80, 0xC1, 0x46, 0x7C, 0x22, 0x11, 0x0C, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x64,
};
void draw(void) {
// graphic commands to redraw the complete screen should be placed here
u8g.drawBitmapP( 5, 5, 21,18, rook_bitmap);
}
void setup(void) {
}
void loop(void) {
// picture loop
u8g.firstPage();
do {
draw();
} while( u8g.nextPage() );
// y++;
// rebuild the picture after some delay
delay(1000);
}
The part that goes wrong is at u8g.drawBitmapP(5,5,21,18, rook_bitmap);
I know it is to do with the 21 and 18 being wrong because I don't know where to get those numbers. Is it the width and height of the image when it is in paint.net or what is it?