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Toby
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A characters origin in most cases should always be 0,0, if you need to rotate the character from different locations try using the 3D cursor as itsthe pivot point from the 3D view port controlsinstead.

A characters origin in most cases should always be 0,0, if you need to rotate the character from locations try using the 3D cursor as its pivot point from the 3D view port controls.

A characters origin in most cases should always be 0,0, rotate the character from different locations using the 3D cursor as the pivot point instead.

Source Link
Toby
  • 119
  • 4

A characters origin in most cases should always be 0,0, if you need to rotate the character from locations try using the 3D cursor as its pivot point from the 3D view port controls.