Skip to main content
added 77 characters in body
Source Link
stacker
  • 39.1k
  • 32
  • 146
  • 245

Moguri answered my question on the forums by posting this patch that fixes the Filter 2D issue in Blender.

The patch:

diff --git blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp index 79ce853..1781852 100644 --- blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp +++ blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp @@ -429,6 +429,9 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas) glActiveTextureARB(GL_TEXTURE0); canvas->SetViewPort(0, 0, rect_width-1, rect_height-1); + RAS_Rect scissor_rect = canvas->GetDisplayArea(); + glScissor(scissor_rect.GetLeft()+viewport[0], scissor_rect.GetBottom()+viewport[1], scissor_rect.GetWidth()+1, scissor_rect.GetHeight()+1); + glDisable(GL_DEPTH_TEST); // in case the previous material was wire glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); 

Note: This patch is already included in the trunk, verified at 08/25/2013

Moguri answered my question on the forums by posting this patch that fixes the Filter 2D issue in Blender.

The patch:

diff --git blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp index 79ce853..1781852 100644 --- blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp +++ blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp @@ -429,6 +429,9 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas) glActiveTextureARB(GL_TEXTURE0); canvas->SetViewPort(0, 0, rect_width-1, rect_height-1); + RAS_Rect scissor_rect = canvas->GetDisplayArea(); + glScissor(scissor_rect.GetLeft()+viewport[0], scissor_rect.GetBottom()+viewport[1], scissor_rect.GetWidth()+1, scissor_rect.GetHeight()+1); + glDisable(GL_DEPTH_TEST); // in case the previous material was wire glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); 

Moguri answered my question on the forums by posting this patch that fixes the Filter 2D issue in Blender.

The patch:

diff --git blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp index 79ce853..1781852 100644 --- blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp +++ blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp @@ -429,6 +429,9 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas) glActiveTextureARB(GL_TEXTURE0); canvas->SetViewPort(0, 0, rect_width-1, rect_height-1); + RAS_Rect scissor_rect = canvas->GetDisplayArea(); + glScissor(scissor_rect.GetLeft()+viewport[0], scissor_rect.GetBottom()+viewport[1], scissor_rect.GetWidth()+1, scissor_rect.GetHeight()+1); + glDisable(GL_DEPTH_TEST); // in case the previous material was wire glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); 

Note: This patch is already included in the trunk, verified at 08/25/2013

Added patch for later reference
Source Link
stacker
  • 39.1k
  • 32
  • 146
  • 245

Moguri answered my question on the forums by posting this patch that fixes the Filter 2D issue in Blender.

The patch:

diff --git blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp index 79ce853..1781852 100644 --- blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp +++ blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp @@ -429,6 +429,9 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas) glActiveTextureARB(GL_TEXTURE0); canvas->SetViewPort(0, 0, rect_width-1, rect_height-1); + RAS_Rect scissor_rect = canvas->GetDisplayArea(); + glScissor(scissor_rect.GetLeft()+viewport[0], scissor_rect.GetBottom()+viewport[1], scissor_rect.GetWidth()+1, scissor_rect.GetHeight()+1); + glDisable(GL_DEPTH_TEST); // in case the previous material was wire glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); 

Moguri answered my question on the forums by posting this patch that fixes the Filter 2D issue in Blender.

Moguri answered my question on the forums by posting this patch that fixes the Filter 2D issue in Blender.

The patch:

diff --git blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp index 79ce853..1781852 100644 --- blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp +++ blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp @@ -429,6 +429,9 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas) glActiveTextureARB(GL_TEXTURE0); canvas->SetViewPort(0, 0, rect_width-1, rect_height-1); + RAS_Rect scissor_rect = canvas->GetDisplayArea(); + glScissor(scissor_rect.GetLeft()+viewport[0], scissor_rect.GetBottom()+viewport[1], scissor_rect.GetWidth()+1, scissor_rect.GetHeight()+1); + glDisable(GL_DEPTH_TEST); // in case the previous material was wire glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); 
Source Link
lubosz
  • 231
  • 1
  • 7

Moguri answered my question on the forums by posting this patch that fixes the Filter 2D issue in Blender.