Timeline for Why is the result of this GLSL shader asymetric when rendering with stereo "Side-By-Side"?
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 25, 2013 at 10:23 | history | edited | stacker | CC BY-SA 3.0 | added 77 characters in body |
| Aug 25, 2013 at 5:51 | comment | added | stacker | @lubosz Thanks for your wrapper for the oculus rift. How should the wrapper installed in blender without distutils? | |
| Aug 25, 2013 at 5:49 | history | edited | stacker | CC BY-SA 3.0 | Added patch for later reference |
| Jun 27, 2013 at 7:32 | comment | added | Alvin Wong | Please consider putting the solution here since link-only questions are not considered good. | |
| Jun 26, 2013 at 16:01 | vote | accept | lubosz | ||
| Jun 26, 2013 at 15:37 | history | answered | lubosz | CC BY-SA 3.0 |