Timeline for How do I set the origin to the center of a mesh?
Current License: CC BY-SA 4.0
6 events
| when toggle format | what | by | license | comment | |
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| Aug 2, 2021 at 5:32 | history | edited | Rekov | CC BY-SA 4.0 | removed duplicate word |
| Feb 27, 2020 at 22:52 | comment | added | Rekov | @tmighty Numpad 1 is Front view, and Numpad 7 is top view. In Blender 'Z' is up, not 'Y' like in Unity for example, so your model is technically lying on its side. You could rotate it 90° about the X axis to get it upright. | |
| Feb 27, 2020 at 22:25 | comment | added | jachym michal | Good answer :). Just to add - since 2.81 you can directly move the origin point with the Move Tool. It's faster in some situations. | |
| Feb 27, 2020 at 22:09 | vote | accept | tmighty | ||
| Feb 27, 2020 at 22:07 | comment | added | tmighty | What a great tutorial. Maybe I ask you which numpad key you have used to show the model in frontal view? I have used 1, and that showed me the bottom. Edit: I got it: 7. | |
| Feb 27, 2020 at 21:47 | history | answered | Rekov | CC BY-SA 4.0 |