Timeline for Project vertices on edges
Current License: CC BY-SA 4.0
12 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 5, 2020 at 6:57 | history | edited | Simone | CC BY-SA 4.0 | added 8 characters in body |
| Aug 4, 2020 at 20:44 | history | edited | Simone | CC BY-SA 4.0 | added 1553 characters in body |
| Aug 4, 2020 at 17:11 | answer | added | Nxdhin | timeline score: 1 | |
| Aug 4, 2020 at 16:18 | comment | added | Simone | @Nxhdin2005 Of course, post it, describe what you did, and thanks a lot! :) | |
| Aug 4, 2020 at 16:08 | comment | added | Nxdhin | OK I found a solution I started from scratch and modeled the entire thing and finally I got what I desired with a perfect topology .Since i didn't know what I was creating I did something similar to retopologising. Can I still post it as the answer?And it is a lengthy process. Do you mind if I don't explain all the common hotkeys and steps? Still it will be an intermediate level... | |
| Aug 4, 2020 at 13:44 | comment | added | Simone | @Nxdhin2005 Exactly, I did exactly that, followed by a remove doubles (or knife mode "Merge"). What should I do instead? My goal is to join the two surfaces along a certain vertical line (hence the intersection knife), with one of the two surfaces imposing its profile to the other one. What are other ways to achieve that? | |
| Aug 4, 2020 at 13:32 | comment | added | Nxdhin | I saw you .blend file.. Your topology of the mesh is pretty screwed up .I guess you have knife projected the edges of the mesh onto the vertical wall .I can assure you that it is not the right way to join two mismatching mesh. You have overlapping edges and the mesh lacks continuity of vertices. I don't even have the slightest idea on how to clean it up. : ( . I hope some other community member can help you :) | |
| Aug 4, 2020 at 12:57 | comment | added | Simone | @Nxdhin2005 No :) But I can share a similar, minimal file. See the edit in the question. | |
| Aug 4, 2020 at 12:56 | history | edited | Simone | CC BY-SA 4.0 | Added Blender file |
| Aug 4, 2020 at 10:37 | comment | added | Simone | @Nxdhin2005 Sure, but not all the vertices of the upper lip have a matching vertex in the lower lip, and I would like to retain the quad formation if possible. | |
| Aug 4, 2020 at 10:16 | comment | added | Nxdhin | Have you tried merging the vertices | |
| Aug 4, 2020 at 10:13 | history | asked | Simone | CC BY-SA 4.0 |