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As of version 2.73 from 2015:

  • Make sure render engine is set to cycles (BI wouldn't create the required cycles materials)
  • Select the object you want to emit smoke
  • From the menu Object/Quick Effects pick Quick Smoke

After that a material has been created that looks like:

enter image description here

In order to also emit flames it can easily be extended to:

enter image description here

Note that the attribute names have to be exactly as they are show 'color','density' and 'flame'.

Important settings for the Domain object (besides higher-resolution):

enter image description here

Important settings for the Flow Object:

Add a procedural texture and animate some properties to animate the flames.

enter image description here

Full tutorial: http://www.blenderguru.com/tutorials/make-fire-cycles/

As of version 2.73 from 2015:

  • Make sure render engine is set to cycles (BI wouldn't create the required cycles materials)
  • Select the object you want to emit smoke
  • From the menu Object/Quick Effects pick Quick Smoke

After that a material has been created that looks like:

enter image description here

In order to also emit flames it can easily extended:

enter image description here

Important settings for the Domain object (besides higher-resolution):

enter image description here

Important settings for the Flow Object:

Add a procedural texture and animate some properties to animate the flames

enter image description here

Full tutorial: http://www.blenderguru.com/tutorials/make-fire-cycles/

As of version 2.73 from 2015:

  • Make sure render engine is set to cycles (BI wouldn't create the required cycles materials)
  • Select the object you want to emit smoke
  • From the menu Object/Quick Effects pick Quick Smoke

After that a material has been created that looks like:

enter image description here

In order to also emit flames it can easily be extended to:

enter image description here

Note that the attribute names have to be exactly as they are show 'color','density' and 'flame'.

Important settings for the Domain object (besides higher-resolution):

enter image description here

Important settings for the Flow Object:

Add a procedural texture and animate some properties to animate the flames.

enter image description here

Full tutorial: http://www.blenderguru.com/tutorials/make-fire-cycles/

Source Link
stacker
  • 39.1k
  • 32
  • 146
  • 245

As of version 2.73 from 2015:

  • Make sure render engine is set to cycles (BI wouldn't create the required cycles materials)
  • Select the object you want to emit smoke
  • From the menu Object/Quick Effects pick Quick Smoke

After that a material has been created that looks like:

enter image description here

In order to also emit flames it can easily extended:

enter image description here

Important settings for the Domain object (besides higher-resolution):

enter image description here

Important settings for the Flow Object:

Add a procedural texture and animate some properties to animate the flames

enter image description here

Full tutorial: http://www.blenderguru.com/tutorials/make-fire-cycles/