Timeline for Weird Shiny polygons at mesh joining edge
Current License: CC BY-SA 4.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Sep 27, 2022 at 0:52 | comment | added | Leonardo | sorry, the shortcut to recalculate normals was "shift+n", my memory failed. | |
| Sep 27, 2022 at 0:50 | history | edited | Leonardo | CC BY-SA 4.0 | added 1 character in body |
| Sep 27, 2022 at 0:13 | comment | added | BuddhaBoy | Thanks for you assistance. I'm honestly not 100% on how I finally fixed it, but It looks like the eye socket had Shade Smooth on separately from the body, but I also recalculated the normals, though I had to do it through the mesh drop down. When I tried ctrl N, Blender wanted to open a new file. I do appreciate you taking the time to help me out. | |
| Sep 26, 2022 at 22:34 | history | answered | Leonardo | CC BY-SA 4.0 |