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  • $\begingroup$ Well, this is great one. I had not thought to take into account the modifiers order, and that's the key! For the IK-FK blending, be sure I'll do that, like I did for the other parts of the character. About soft body sim on a low poly mesh-deformed mesh, that's a good idea but I think I'll stick on the method you described here. Thanks a lot, your answer deserve the bounty! $\endgroup$ Commented Mar 25, 2015 at 22:19