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    $\begingroup$ as have been said before the modifiers work on the geometry level (they effect mesh which is only a part of the object ) there is no hierarchy (parent child ) on this level ,so you should try linking the modifiers or use drivers $\endgroup$ Commented Mar 27, 2015 at 13:21
  • $\begingroup$ There's obviously a distinction between the part of the mesh which came from the children, and the part that came from the parent, or the modifiers wouldn't stop there. What's needed is for this distinction to go away, and for the modifier to be applied to all of the mesh, regardless of whether it came from the parent object or its children. $\endgroup$ Commented Mar 27, 2015 at 14:00
  • $\begingroup$ possible duplicate of Applying array modifier to multiple items $\endgroup$ Commented Mar 27, 2015 at 16:02
  • $\begingroup$ Your bug report was closed because the modifiers are acting as expected, so there was no bug. Of course, you and others might want this feature and not understand why this feature doesn't exist, but the bug tracker would not be the place for that. Unfortunately, I cannot give a solid answer as to why it hasn't been implemented. $\endgroup$ Commented Mar 27, 2015 at 16:02
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    $\begingroup$ @IanBruce instead of a bug I'd call it a Feature Request $\endgroup$ Commented Mar 28, 2015 at 0:00