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- $\begingroup$ Thanks a lot Raymond, this is exactly how I do it :) Remesh high poly + decimate is a life saver. Only thing different is that I use shrink/fatten instead of displace modifier (both leave the nasty border lines when going into negative). However, I was wondering is there some way of not needing to manualy adjust mashes (like sculpting) as I have a really complex mesh and it tends to be very time consuming. Maybe some king of nodes sequence. I need to find the "bottleneck" of the "pockets" and close them somehow. Any ideas? $\endgroup$mladen– mladen2024-02-23 16:41:22 +00:00Commented Feb 23, 2024 at 16:41
- $\begingroup$ You may be able to use an occlusion map to mask out the cavities and then delete or merge them in geometry nodes. youtu.be/RSpkkuOOtBw?t=1427 $\endgroup$Raymond Lauer– Raymond Lauer2024-02-23 16:47:32 +00:00Commented Feb 23, 2024 at 16:47
- $\begingroup$ I was hoping that the bottlenecks would be narrow enough that you could use a relatively high remesh value and not fill in the crevasses too much. $\endgroup$Raymond Lauer– Raymond Lauer2024-02-23 16:51:33 +00:00Commented Feb 23, 2024 at 16:51
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