Timeline for Asset browser: Material node asset won’t drop into editor
Current License: CC BY-SA 4.0
3 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jul 12 at 22:18 | comment | added | Harry McKenzie♦ | @Rach Not exactly. Some utility nodes such as Math and Vector Math are shared, most nodes are unique to each because they serve different purposes. The Shader Editor focuses on material appearance, whereas Geometry Nodes are used for procedural modeling and geometry manipulation, so their node sets differ significantly. | |
| Jul 12 at 20:23 | comment | added | Rach | ohh makes sense - thank you! im guessing all of the nodes available in shader is also available in the geometry node editor? | |
| Jul 12 at 0:42 | history | answered | Harry McKenzie♦ | CC BY-SA 4.0 |