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Oct 15 at 20:44 comment added Lutzi You have to update your question with the edit button. You can modify anything no need to put it in an "Edit" section at the end. If you don't get an exact 1:1 version after compositing, then you are doing something wrong. You're supposed to get the exact same result with compositing, and I mean exactly the same result at a pixel level. For the volumetrics and holdout, I'm not sure about that, what is the good way of doing it.
Oct 15 at 20:33 comment added Samsara_71 p.s I can't seem to share a new in-progress screen grab in a comment. is there a way do you know? thanks
Oct 15 at 20:31 comment added Samsara_71 Hi @Lutzi, many thanks for the reply. I only just discovered there was an 'indirect lighting' tickbox in the scene outliner. I think you are defiantly along the right lines with your suggestion, however I still can't get it quite the same as the 'non composited render'. I've been playing around for a few hours & have got it closer though . Currently I've got the fog switched on in all view layers, but with 'indirect' ticked. I would try the fog as a 'holdout' in those layers, but blender seems to ignore holdouts with volumetric fog.
Oct 15 at 14:21 comment added Lutzi After closer inspection, I'm pretty sure your fog is okay but your ground is far too bright compared to what you want. It should be almost black, darker than the rocks. But it's very light and lighter than the rocks. Indirect is probably what you are missing. I don't see any other reason why the ground and rocks look so different.
Oct 15 at 14:03 comment added Duarte Farrajota Ramos Hello and welcome. Please use a title that matches the content of the post. It should read like a question, be descriptive but succinct, unique and identifying, summarizing the problem so anyone searching for similar issues is likely to find this. Remove anything superfluous, avoid vague words like "this", "help with", "issue", "like in image" "question about", instead describe what "it" is. Your title is the first thing visitors see, answers you get depend heavily on it. See What is the problem of asking “How do I do this?"
Oct 15 at 13:53 comment added Lutzi I'm not sure exactly what's wrong, but your fog layer should have the 2 holdout collections also set to Indirect. The cowboy and background layers should also have the fog set to Indirect. It could solve the fog density issue. But I don't see noise neither know what could be wrong about it.
Oct 15 at 13:39 history asked Samsara_71 CC BY-SA 4.0