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- $\begingroup$ I think it could be helpful to link this answer with this answer, right? $\endgroup$p2or– p2or2015-12-14 13:34:13 +00:00Commented Dec 14, 2015 at 13:34
- $\begingroup$ Absolutely, I didn't see that one. Good find. $\endgroup$J Sargent– J Sargent2015-12-14 14:01:15 +00:00Commented Dec 14, 2015 at 14:01
- $\begingroup$ This is the only thing thats missing in Aldriks answer. I'm not sure, should we ask the mod-team for merging this answer? $\endgroup$p2or– p2or2015-12-14 14:17:16 +00:00Commented Dec 14, 2015 at 14:17
- $\begingroup$ Maybe, we can ask their opinion $\endgroup$J Sargent– J Sargent2015-12-14 14:18:37 +00:00Commented Dec 14, 2015 at 14:18
- 1$\begingroup$ Use "Map Range" vector node if you are interested in preserving more depth information over an animation and also convert it to 0~1. For example if you do From 0~100 To 0~1 then you will lose everything further from camera than 100, but anything lower will be black to white in your zpass render. If you use Normalize in animation the relationship between 2 zpass renders will not be comparable. (One image's white might be really far, but other might be close) $\endgroup$5argon– 5argon2017-09-05 15:01:09 +00:00Commented Sep 5, 2017 at 15:01
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