If iWhen I edit my textures in cycles (color, spec, normal etc.) iin cycles I can only see the textures what itexture that I am currently editediting.
Sometimes i want to see the other textures as well when iI edit one specific texture, e.g. when iI edit the bumpmap, iI want to see all the other texturetextures to get the best result.
In blender internal it is possible by using GLSL shading. ExistIs there a possibilityway to do that in cycles as well?
All textures are mixed with mix nodes. The last mix node is connected to Shadera Shader Output node. Cycles renders all correct. Thereforeeverything correctly, therefore the node setsetup is okokay. But iHowever, I cannot see all textures together in 3DView3D View.
CouldCan you help me?