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gandalf3
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Cycles: How editingto edit textures inwith texture paint in Cycles like GLSL in Blender internal?

If iWhen I edit my textures in cycles (color, spec, normal etc.) iin cycles I can only see the textures what itexture that I am currently editediting. 

Sometimes i want to see the other textures as well when iI edit one specific texture, e.g. when iI edit the bumpmap, iI want to see all the other texturetextures to get the best result. 

In blender internal it is possible by using GLSL shading. ExistIs there a possibilityway to do that in cycles as well? 

All textures are mixed with mix nodes. The last mix node is connected to Shadera Shader Output node. Cycles renders all correct. Thereforeeverything correctly, therefore the node setsetup is okokay. But iHowever, I cannot see all textures together in 3DView3D View.

CouldCan you help me?

Cycles: How editing textures in texture paint like GLSL in Blender internal?

If i edit my textures in cycles (color, spec, normal etc.) i can only see the textures what i currently edit. Sometimes i want to see the other textures as well when i edit one specific texture, e.g. when i edit the bumpmap, i want to see all other texture to get the best result. In blender internal it is possible by using GLSL. Exist there a possibility to do that in cycles as well? All textures are mixed with mix nodes. The last mix node is connected to Shader. Cycles renders all correct. Therefore the node set is ok. But i cannot see all textures together in 3DView.

Could you help me?

How to edit textures with texture paint in Cycles like GLSL in Blender internal?

When I edit my textures (color, spec, normal etc.) in cycles I can only see the texture that I am currently editing. 

Sometimes when I edit one specific texture, e.g. when I edit the bumpmap, I want to see all the other textures to get the best result. 

In blender internal it is possible by using GLSL shading. Is there a way to do that in cycles as well? 

All textures are mixed with mix nodes. The last mix node is connected to a Shader Output node. Cycles renders everything correctly, therefore the node setup is okay. However, I cannot see all textures together in 3D View.

Can you help me?

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grenzfrequence
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Cycles: How editing textures in texture paint like GLSL in Blender internal?

If i edit my textures in cycles (color, spec, normal etc.) i can only see the textures what i currently edit. Sometimes i want to see the other textures as well when i edit one specific texture, e.g. when i edit the bumpmap, i want to see all other texture to get the best result. In blender internal it is possible by using GLSL. Exist there a possibility to do that in cycles as well? All textures are mixed with mix nodes. The last mix node is connected to Shader. Cycles renders all correct. Therefore the node set is ok. But i cannot see all textures together in 3DView.

Could you help me?