Skip to main content
Another method
Source Link
lemon
  • 61.3k
  • 3
  • 70
  • 143

For instance :

Starting from a circle :

  • Add a circle
  • In edit mode (Tab) extrude E and stay in place (Esc or RMB)
  • Scale S
  • Select all and extrude again E

enter image description here

Or from a cylinder :

  • Add it
  • Remove top and bottom the faces
  • Then same principles as above

enter image description here

Or using curves :

  • Add a plane
  • Keep only the edges X the 'only faces'
  • Back to object mode convert it to a curve Alt+C then curve from mesh
  • Add a bezier circle curve
  • Set the previous plane as bevel object
  • Tuning : move the plane vertices (or scale or other) to make the hole appear (here in edit mode, select all then grab along X)

enter image description here

Another one !! Using spin tool :

  • Add a plane
  • Keep only the edges
  • In edit mode offset it (and eventually scale it)
  • Go in front view (viewing the plane on its side)
  • Then spin tool Alt+R, set the rotation, the amount of steps
  • Remove double (for the last step which overlaps)

enter image description here

Or with 2D curves (but not only quads here):

  • Add a bezier circle
  • Set it to 2D
  • Duplicate, scale
  • Convert to mesh
  • Extrude

enter image description here

Modifiers and "non destructive way" :

  • An eccentric plane
  • Solidify
  • Array
  • Simple deform with 'bend'

enter image description here

For instance :

Starting from a circle :

  • Add a circle
  • In edit mode (Tab) extrude E and stay in place (Esc or RMB)
  • Scale S
  • Select all and extrude again E

enter image description here

Or from a cylinder :

  • Add it
  • Remove top and bottom the faces
  • Then same principles as above

enter image description here

Or using curves :

  • Add a plane
  • Keep only the edges X the 'only faces'
  • Back to object mode convert it to a curve Alt+C then curve from mesh
  • Add a bezier circle curve
  • Set the previous plane as bevel object
  • Tuning : move the plane vertices (or scale or other) to make the hole appear (here in edit mode, select all then grab along X)

enter image description here

Another one !! Using spin tool :

  • Add a plane
  • Keep only the edges
  • In edit mode offset it (and eventually scale it)
  • Go in front view (viewing the plane on its side)
  • Then spin tool Alt+R, set the rotation, the amount of steps
  • Remove double (for the last step which overlaps)

enter image description here

Or with 2D curves (but not only quads here):

  • Add a bezier circle
  • Set it to 2D
  • Duplicate, scale
  • Convert to mesh
  • Extrude

enter image description here

For instance :

Starting from a circle :

  • Add a circle
  • In edit mode (Tab) extrude E and stay in place (Esc or RMB)
  • Scale S
  • Select all and extrude again E

enter image description here

Or from a cylinder :

  • Add it
  • Remove top and bottom the faces
  • Then same principles as above

enter image description here

Or using curves :

  • Add a plane
  • Keep only the edges X the 'only faces'
  • Back to object mode convert it to a curve Alt+C then curve from mesh
  • Add a bezier circle curve
  • Set the previous plane as bevel object
  • Tuning : move the plane vertices (or scale or other) to make the hole appear (here in edit mode, select all then grab along X)

enter image description here

Another one !! Using spin tool :

  • Add a plane
  • Keep only the edges
  • In edit mode offset it (and eventually scale it)
  • Go in front view (viewing the plane on its side)
  • Then spin tool Alt+R, set the rotation, the amount of steps
  • Remove double (for the last step which overlaps)

enter image description here

Or with 2D curves (but not only quads here):

  • Add a bezier circle
  • Set it to 2D
  • Duplicate, scale
  • Convert to mesh
  • Extrude

enter image description here

Modifiers and "non destructive way" :

  • An eccentric plane
  • Solidify
  • Array
  • Simple deform with 'bend'

enter image description here

added 229 characters in body
Source Link
lemon
  • 61.3k
  • 3
  • 70
  • 143

For instance :

Starting from a circle :

  • Add a circle
  • In edit mode (Tab) extrude E and stay in place (Esc or RMB)
  • Scale S
  • Select all and extrude again E

enter image description here

Or from a cylinder :

  • Add it
  • Remove top and bottom the faces
  • Then same principles as above

enter image description here

Or using curves :

  • Add a plane
  • Keep only the edges X the 'only faces'
  • Back to object mode convert it to a curve Alt+C then curve from mesh
  • Add a bezier circle curve
  • Set the previous plane as bevel object
  • Tuning : move the plane vertices (or scale or other) to make the hole appear (here in edit mode, select all then grab along X)

enter image description here

Another one !! Using spin tool :

  • Add a plane
  • Keep only the edges
  • In edit mode offset it (and eventually scale it)
  • Go in front view (viewing the plane on its side)
  • Then spin tool Alt+R, set the rotation, the amount of steps
  • Remove double (for the last step which overlaps)

enter image description here

Or with 2D curves (but not only quads here):

  • Add a bezier circle
  • Set it to 2D
  • Duplicate, scale
  • Convert to mesh
  • Extrude

enter image description here

For instance :

Starting from a circle :

  • Add a circle
  • In edit mode (Tab) extrude E and stay in place (Esc or RMB)
  • Scale S
  • Select all and extrude again E

enter image description here

Or from a cylinder :

  • Add it
  • Remove top and bottom the faces
  • Then same principles as above

enter image description here

Or using curves :

  • Add a plane
  • Keep only the edges X the 'only faces'
  • Back to object mode convert it to a curve Alt+C then curve from mesh
  • Add a bezier circle curve
  • Set the previous plane as bevel object
  • Tuning : move the plane vertices (or scale or other) to make the hole appear (here in edit mode, select all then grab along X)

enter image description here

Another one !! Using spin tool :

  • Add a plane
  • Keep only the edges
  • In edit mode offset it (and eventually scale it)
  • Go in front view (viewing the plane on its side)
  • Then spin tool Alt+R, set the rotation, the amount of steps
  • Remove double (for the last step which overlaps)

enter image description here

For instance :

Starting from a circle :

  • Add a circle
  • In edit mode (Tab) extrude E and stay in place (Esc or RMB)
  • Scale S
  • Select all and extrude again E

enter image description here

Or from a cylinder :

  • Add it
  • Remove top and bottom the faces
  • Then same principles as above

enter image description here

Or using curves :

  • Add a plane
  • Keep only the edges X the 'only faces'
  • Back to object mode convert it to a curve Alt+C then curve from mesh
  • Add a bezier circle curve
  • Set the previous plane as bevel object
  • Tuning : move the plane vertices (or scale or other) to make the hole appear (here in edit mode, select all then grab along X)

enter image description here

Another one !! Using spin tool :

  • Add a plane
  • Keep only the edges
  • In edit mode offset it (and eventually scale it)
  • Go in front view (viewing the plane on its side)
  • Then spin tool Alt+R, set the rotation, the amount of steps
  • Remove double (for the last step which overlaps)

enter image description here

Or with 2D curves (but not only quads here):

  • Add a bezier circle
  • Set it to 2D
  • Duplicate, scale
  • Convert to mesh
  • Extrude

enter image description here

Spin tool solutions
Source Link
lemon
  • 61.3k
  • 3
  • 70
  • 143

For instance :

Starting from a circle :

  • Add a circle
  • In edit mode (Tab) extrude E and stay in place (Esc or RMB)
  • Scale S
  • Select all and extrude again E

enter image description here

Or from a cylinder :

  • Add it
  • Remove top and bottom the faces
  • Then same principles as above

enter image description here

Or using curves :

  • Add a plane
  • Keep only the edges X the 'only faces'
  • Back to object mode convert it to a curve Alt+C then curve from mesh
  • Add a bezier circle curve
  • Set the previous plane as bevel object
  • Tuning : move the plane vertices (or scale or other) to make the hole appear (here in edit mode, select all then grab along X)

enter image description here

Another one !! Using spin tool :

  • Add a plane
  • Keep only the edges
  • In edit mode offset it (and eventually scale it)
  • Go in front view (viewing the plane on its side)
  • Then spin tool Alt+R, set the rotation, the amount of steps
  • Remove double (for the last step which overlaps)

enter image description here

For instance :

Starting from a circle :

  • Add a circle
  • In edit mode (Tab) extrude E and stay in place (Esc or RMB)
  • Scale S
  • Select all and extrude again E

enter image description here

Or from a cylinder :

  • Add it
  • Remove top and bottom the faces
  • Then same principles as above

enter image description here

Or using curves :

  • Add a plane
  • Keep only the edges X the 'only faces'
  • Back to object mode convert it to a curve Alt+C then curve from mesh
  • Add a bezier circle curve
  • Set the previous plane as bevel object
  • Tuning : move the plane vertices (or scale or other) to make the hole appear (here in edit mode, select all then grab along X)

enter image description here

For instance :

Starting from a circle :

  • Add a circle
  • In edit mode (Tab) extrude E and stay in place (Esc or RMB)
  • Scale S
  • Select all and extrude again E

enter image description here

Or from a cylinder :

  • Add it
  • Remove top and bottom the faces
  • Then same principles as above

enter image description here

Or using curves :

  • Add a plane
  • Keep only the edges X the 'only faces'
  • Back to object mode convert it to a curve Alt+C then curve from mesh
  • Add a bezier circle curve
  • Set the previous plane as bevel object
  • Tuning : move the plane vertices (or scale or other) to make the hole appear (here in edit mode, select all then grab along X)

enter image description here

Another one !! Using spin tool :

  • Add a plane
  • Keep only the edges
  • In edit mode offset it (and eventually scale it)
  • Go in front view (viewing the plane on its side)
  • Then spin tool Alt+R, set the rotation, the amount of steps
  • Remove double (for the last step which overlaps)

enter image description here

added another method
Source Link
lemon
  • 61.3k
  • 3
  • 70
  • 143
Loading
Source Link
lemon
  • 61.3k
  • 3
  • 70
  • 143
Loading