I am trying to render smoke in cycles, but the relevant blender manual page about it is designed for Bender Internal. I have everything set up except for the material.
I imagine you would set up the material nodes something like this:

But the problem is that there is no Voxel Data texture node, althoughans I am not sure what kind of shader should be used.
Is smoke in Cycles simply not supported yet? Or do I need to go about this a different way?
Reference: [Smoke material in blender internal](http://wiki.blender.org/index.php/Doc:2.6/Manual/Physics/Smoke/Material)