I joined 2 meshes together, adding eye socket to the stalk for the eye on a crayfish. It almost looks like a ghost set of polys are making a translucent layer over the regular polys. The polys above the join edge are shinier and darker and I've tried to reset the material and that didn't help. I deleted a couple of rows of ploys and rebuilt it and the shiny just comes back. Ctrl L selects the whole model so the meshes are joined. The first picture is what happened when I tried adding a subdivision modifier.

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2 two things could have happened, when joining the meshes the normals were not correct, in edit mode, select the entire mesh and press shift+n to recalculate the normals. If that doesn't work you may have duplicate faces, in edit mode again select the entire mesh and press the m key, in the dialog select "by distance" to join the overlapping duplicate faces.
- $\begingroup$ Thanks for you assistance. I'm honestly not 100% on how I finally fixed it, but It looks like the eye socket had Shade Smooth on separately from the body, but I also recalculated the normals, though I had to do it through the mesh drop down. When I tried ctrl N, Blender wanted to open a new file. I do appreciate you taking the time to help me out. $\endgroup$BuddhaBoy– BuddhaBoy2022-09-27 00:13:58 +00:00Commented Sep 27, 2022 at 0:13
- $\begingroup$ sorry, the shortcut to recalculate normals was "shift+n", my memory failed. $\endgroup$Leonardo– Leonardo2022-09-27 00:52:06 +00:00Commented Sep 27, 2022 at 0:52
