I've recently created a 3D model of an axe as one object. I'm using texture maps for the material, but I'm having a problem with the cutting edge part of the axe.
I want the edge between the cutting edge part of the axe and the head of the axe to have a soft transition in between.
When adding two different materials, one for the axe head and one for the cutting edge I get a sharp edge where the materials meet. (See images attached)
If I instead combine these two materials as one and separate them with nodes I’ll get a soft transition but the cutting edge material becomes a straight line instead of a curved line.
I would like to have the cutting edge material curved with a soft transition and was wondering if anyone has any tips or suggestions for how to solve this. Any advice would be greatly appreciated! I’ve added print screens as well. Thank you in advance for your help.



