The bottom-most flat face of my object looks significantly brighter than others, even though it looks correct in edit mode and the normals appear to be facing outward correctly. I also selected the nearby two loops and merged by distance to make sure there weren't any duplicates. Does anyone have any suggestions please?
Here is what it looks like in object mode (and material preview, but all views have this defect).

Here is what it looks like in edit mode. The normal appears to be facing outward correctly. The shading in this view also appears okay.

I read in another post that there might be duplicates vertices in the area, so I selected the nearest edge loops and tried to run "merge by distance", but 0 vertices were removed.

As per a question in the comments, note that there is something behind the face in question. Here is what the mesh looks like with that face hidden:

Does anyone have a clue regarding what may be causing this? Shading is set to smooth.




AthenM> Merge > By Distance. $\endgroup$