I'm making a camera model. Would like to make such a glow that the camera is ready to shoot (photo below)
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1 - $\begingroup$ blender.stackexchange.com/questions/46382/… blender.stackexchange.com/questions/66905/… blender.stackexchange.com/questions/24886/… $\endgroup$Duarte Farrajota Ramos– Duarte Farrajota Ramos ♦2025-03-17 09:36:47 +00:00Commented Mar 17 at 9:36
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2 you could use an emissive sphere behind a cube made of glass, set the Transmission value to 1 and give it a bit of Emission, also in the Material panel > Settings > Surface > Render Method > choose Dithered and enable Raytraced Transmission and in the Render panel enable Raytracing:
- $\begingroup$ I have blender version 3.6, some settings are missing :( $\endgroup$Locik Posic– Locik Posic2025-03-17 08:58:04 +00:00Commented Mar 17 at 8:58
- $\begingroup$ in that case try to enable: Render panel > Screen Space Reflection / Material panel > Settings > Blend Mode > Alpha Blend / Material panel > Settings > Screen Space Refraction $\endgroup$moonboots– moonboots2025-03-17 09:11:06 +00:00Commented Mar 17 at 9:11


