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I'm making a camera model. Would like to make such a glow that the camera is ready to shoot (photo below)

enter image description here enter image description here

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you could use an emissive sphere behind a cube made of glass, set the Transmission value to 1 and give it a bit of Emission, also in the Material panel > Settings > Surface > Render Method > choose Dithered and enable Raytraced Transmission and in the Render panel enable Raytracing:

enter image description here

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  • $\begingroup$ I have blender version 3.6, some settings are missing :( $\endgroup$ Commented Mar 17 at 8:58
  • $\begingroup$ in that case try to enable: Render panel > Screen Space Reflection / Material panel > Settings > Blend Mode > Alpha Blend / Material panel > Settings > Screen Space Refraction $\endgroup$ Commented Mar 17 at 9:11

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