I am trying to render some images of a building I modelled that is using an alpha-map. I connected all the nodes in the material and both normal and specular are displayed as intended in material preview and rendered image. Additionally, I added an ambient occlusion node to be added on the building.
What is not properly displayed however, is the Alpha map. Faces which use Alpha are rendered solid black, showing neither the diffuse nor the alpha cutouts. In the material preview (image 2) this is shown as intended, when rendered however, the black faces appear (image 1).
I am using Blender 4.2.1 LTS and want to use Cycles to render images.
Any help is much appreciated. Thanks in advance. :)

