so long story short, i've been making a character model for my OC in blender over the past weekend (this is the first model like this i've attempted to make, by the way) and everything has gone pretty alright so far. buut when it came to rigging, things kinda started to fall apart.
this is what i'm dealing with. the bones are moving the parts of the model that i want to move just fine, but it doesn't follow the exact position of each bone; it kinda falls behind.
i've tried applying all transformations, changing the weight paint so it moves the parts i want, and a few other tips i can't exactly remember, but none of them have solved my issue.
i've attached a link to a video demonstrating my issue and to my blend file so you can play around and see if yall can find out what's happening, because i'm at a total loss here.
