When I edit my textures (color, spec, normal etc.) in cycles I can only see the texture that I am currently editing.
Sometimes when I edit one specific texture, e.g. when I edit the bumpmap, I want to see all the other textures to get the best result.
In blender internal it is possible by using GLSL shading. Is there a way to do that in cycles as well?
All textures are mixed with mix nodes. The last mix node is connected to a Shader Output node. Cycles renders everything correctly, therefore the node setup is okay. However, I cannot see all textures together in 3D View.
Can you help me?
