0
$\begingroup$

I've extruded a sphere which I later deform with a shape-keyed lattice. All's well, except that when deformed, I see a discontinuity in the shading. Inspecting the face normals, I see the following:

enter image description here

You can see that there's a loop which has two odd characteristics:

  1. It has both edge and face markers;

  2. It has no normals (and they're not just pointing the other way, they really appear to be absent).

Selecting everything and recalculating the normals had no effect.

If I select an edge segment along that loop and delete the edge, one of the adjacent faces gets deleted too.

I think this is an edge from which I extruded to lengthen the tube.

How can I repair this loop?

$\endgroup$

1 Answer 1

2
$\begingroup$

I just created a similar object by extruding from a circle,dragging upwards then extruding and not dragging, then extruding a third time and dragging up.

The resulting ring of faces with no surface area I removed by selecting All then going to the Tools panel > Remove > Remove Doubles.

$\endgroup$
0

You must log in to answer this question.

Start asking to get answers

Find the answer to your question by asking.

Ask question

Explore related questions

See similar questions with these tags.