I'm trying to render my fire/smoke but it seems that it renders a gray smoke domain instead of my fire/smoke. Any idea? I used the quick smoke effect.
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6 - $\begingroup$ Just a thought, have you fiddled with the domain material, and accidentally given it a surface shader? That wouldn't show in solid mode, as the domain's maximum draw visibility gets set to wire by quick smoke, but it would still show up in rendered mode and in full renders. $\endgroup$user27640– user276402017-06-08 09:31:29 +00:00Commented Jun 8, 2017 at 9:31
- $\begingroup$ uploaded my file. $\endgroup$juFo– juFo2017-06-08 09:37:48 +00:00Commented Jun 8, 2017 at 9:37
- $\begingroup$ @MrZak If you enable Smoke Adaptive Domain, which it looks like the OP has done, only the part that has any smoke or fire and a small margin will be rendered. I just tested this. $\endgroup$user27640– user276402017-06-08 09:37:50 +00:00Commented Jun 8, 2017 at 9:37
- $\begingroup$ @juFo Did you by any chance run Quick Smoke while you had Blender Render active, and switch to Cycles afterwards? $\endgroup$user27640– user276402017-06-08 09:42:10 +00:00Commented Jun 8, 2017 at 9:42
- 3$\begingroup$ The domain does have a BI material, so I believe my previous comment is the key to what happened here. The proper way to fix it, would be to create a material, but considering you haven't done much work yet, the simplest and quickest way is probably to start over, and remember to change the render engine before you run Quick Smoke. $\endgroup$user27640– user276402017-06-08 10:03:56 +00:00Commented Jun 8, 2017 at 10:03
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1 Answer
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2 Your Smoke domain material node setup is empty. Nodes are required for a smoke domain using cycles. See an example here (smoke only):
A more complex setup for fire+smoke:
- 1$\begingroup$ Please add images inline, not as links. $\endgroup$Ray Mairlot– Ray Mairlot2017-09-28 10:28:58 +00:00Commented Sep 28, 2017 at 10:28
- $\begingroup$ Thanks it works. How to make the smoke more black? It's almost not visible $\endgroup$Squareoot– Squareoot2022-12-13 19:52:47 +00:00Commented Dec 13, 2022 at 19:52



