Is possible to keyframe a mask textures as a factor for two other textures in realtime? I have set up a blender internal materials node setup, basically two distinct materials mixed with a Mix RGB Node.
I then have a mask applied as the factor. When I move the coordinates manually in the mapping node for the mask, the mask moves nicely separating the materials in realtime, however, when I keyframe the values, it doesn't work at all. Is there a way to fix this?
