Questions tagged [remesh]
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169 questions
1 vote
1 answer
46 views
How to model this stylized globe (engraved continents + thick curved bands)? [closed]
I want to recreate this stylized 3D globe in Blender: The part I understand: The continents are low-poly and appear to be carved or extruded into the surface. The part I don’t understand: 1-How are ...
0 votes
1 answer
45 views
Texture Half Black after baking from Hi Poly to Low Poly Model
I am trying to bake the base color texture from a high poly model to a re-meshed low poly model. When I do so, half of the new texture is black. The model was generated through photogrammetry using ...
1 vote
0 answers
55 views
Remesh and Export Geometry
I have extruded a line of text with Illustrator and exported a .obj file from there. Looking at the wireframe, I see that the object is made up of hundreds of small ...
0 votes
1 answer
87 views
How to Retopologize a Tank Cannon in Blender with Varying Detail Levels?
I am currently working on retopologizing a low-poly triangulated tank model in Blender, specifically focusing on the cannon. The breech has various levers and cranks that require a higher mesh density,...
0 votes
0 answers
57 views
Remeshing a model after merging meshes
So I have been trying to merge multiple components of a cat model and I can't seem to figure out how to connect the vertices without having to manually redo them. I tried remesh but that gave too many ...
0 votes
0 answers
23 views
How to combine faces automatically across large model? [duplicate]
I have a huge model which had terrible topology. It was imported into Blender from some CAD software and it had lots of triangle faces. I have so far used the following to simplify things: Tris to ...
0 votes
0 answers
17 views
External Cloth Error
Please help me with this cloth error. I’ve tried different solutions but still have the same problem. I want to use the Human Generator Addon character for my animation project along with Auto-Rig Pro....
0 votes
0 answers
17 views
holes in the mesh after remesh
trying to sculpt cloth for my character , but during remesh its creating holes
2 votes
1 answer
199 views
Is there a Triangle remesher similar to Quad Remesher?
I’m not happy with the results of the default Face > Triangulate function, the Triangulate Modifier, or the Decimate Modifier because they don’t generate evenly spaced triangles like Quad Remesher ...
0 votes
0 answers
120 views
Efficiently Merging Low-Poly Meshes in Blender (4.3.2)
Ladies and gentlemen, I finished the modeling of a low-poly spaceship for my videogame and I'm very satisfied with the result. These are screenshots of some parts: However, given that the spaceship is ...
0 votes
0 answers
41 views
remeshing in sculpt mode create face problem
My faces are slightly rotated, but when I watch videos, they rotate their faces, and it still works. I couldn't find a solution for these faces. I tried smoothing them, but they still don't look clear....
0 votes
0 answers
94 views
PNG image to vector for 3D printing via Blender has issues
I have a black PNG image (attached) that I want to turn it into vector, so that the black parts are faces and the transparent parts are gone. I then want to solidify it in blender and 3d print it. ...
0 votes
2 answers
36 views
Remeshing algorithm is doing the same as a slicer software?
I want to check how the parameters of my 3D printer (e.g. layer thickness) influence the geometry of my models (especially the surface details). I have found some resemblance between the remeshed ...
1 vote
0 answers
101 views
Problem with UV Transfer in Geometry Nodes
I'll start saying that I have a very procedural geometry, so I need to transfer UVs in geometry nodes. Basically I tried to transfer these UVS: That get transfered correctlty on the remeshed mesh, ...
0 votes
0 answers
72 views
How to transfer each voxel in voxel model to be independent geometry
I'm a new user of Blender. I want to use Blender 4.2.3 to voxelize the fan STL model and export the voxel fan STL model, and each voxel in the voxel fan model is independent. I use the “Modifier >&...