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>>> bpy.context.screen.areas[3].spaces.active.params.filename 'geometry_nodes\\procedural_hair_node_assets.blend\\NodeTree\\Braid Hair Curves' 

enter image description here

If the asset browser area on the window has been identified, it is useful to learn the information from the console.

In the example, it is "bpy.context.screen.areas[3]", but the number will vary depending on the environment.

The area can be identified

by https://github.com/Pullusb/devTools

which is an add-on that provides a convenient button on the console. enter image description here

mml
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