As of version 2.73 from 2015: - Make sure render engine is set to cycles (BI wouldn't create the required cycles materials) - Select the object you want to emit smoke - From the menu *Object/Quick Effects* pick *Quick Smoke* After that a material has been created that looks like: ![enter image description here][1] In order to also emit flames it can easily extended: ![enter image description here][2] Important settings for the Domain object (besides higher-resolution): ![enter image description here][3] Important settings for the *Flow Object*: Add a procedural texture and animate some properties to animate the flames ![enter image description here][4] Full tutorial: http://www.blenderguru.com/tutorials/make-fire-cycles/ [1]: https://i.sstatic.net/ZW5dK.png [2]: https://i.sstatic.net/bCIzA.png [3]: https://i.sstatic.net/I2HCd.png [4]: https://i.sstatic.net/WD4Cm.png