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Timeline for Random point on a sphere

Current License: CC BY-SA 4.0

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Sep 11, 2019 at 13:20 history edited Draco18s no longer trusts SE CC BY-SA 4.0
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Sep 11, 2019 at 13:19 comment added Draco18s no longer trusts SE @Orace Doh. I forgot about doing that. Originally it was needed (because of the Vector3; 2 fully qualifieds or 1 using).
Sep 11, 2019 at 10:17 comment added Orace f=>UnityEngine.Random.onUnitSphere saves you the using
Sep 10, 2019 at 15:35 comment added Draco18s no longer trusts SE @LiefdeWen Yeah, I just wasn't sure how the declaration was handled and wasn't really feeling up to "searching meta."
Sep 10, 2019 at 15:34 history edited Draco18s no longer trusts SE CC BY-SA 4.0
deleted 47 characters in body
Sep 10, 2019 at 14:37 comment added LiefdeWen In codegolf returning a function is perfectly fine, and you don't have to count the declaration either meaning you can do sneaky things with dynamic parameters. You also don't count the last semi-colon. You do however count all using statements you add. so your byte count needs to include the using. But f=>Random.onUnitSphere is a perfectly valid submission
Sep 10, 2019 at 13:21 comment added Draco18s no longer trusts SE @LiefdeWen I knew about lambdas, I just wasn't sure if that was enough (in terms of validity on Code Golf) because it isn't declaring f's Type; using var only works inside a method and System.Func<Vector3> was longer.
Sep 10, 2019 at 10:51 comment added LiefdeWen Good use of a built in +1, You could just submit a function to be a bit shorter f=>Random.onUnitSphere
Sep 9, 2019 at 15:53 history answered Draco18s no longer trusts SE CC BY-SA 4.0