Timeline for Execute prints backwards
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Feb 26, 2014 at 8:47 | vote | accept | Vereos | ||
| Feb 19, 2014 at 22:55 | comment | added | Lance | I'm pretty sure you can't actually save/load or otherwise list the code in the order shown using the standard tools (definitely can't on Apple II anyway), all you could do would be type those lines in to the console in that order. And if that's allowed couldn't you just use e.g. C# SendKeys library to type code in any of the answered languages in a different order with arrow keys to move around. | |
| Feb 14, 2014 at 1:08 | comment | added | Mark Lakata | I was going to propose, copying Character ROM ($D000) to RAM ($3000), swapping character bitmaps for "1"<->"4" and "2"<->"3", then running the program in forward order. This is cuter. | |
| Feb 13, 2014 at 9:11 | comment | added | ugoren | I never could figure why line numbers are needed, until now. | |
| Feb 12, 2014 at 23:34 | review | Low quality posts | |||
| Feb 12, 2014 at 23:50 | |||||
| Feb 12, 2014 at 23:17 | history | answered | Danko Durbić | CC BY-SA 3.0 |