Timeline for Play a Game of Minigolf
Current License: CC BY-SA 4.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 5, 2020 at 7:07 | history | edited | fireflame241 | CC BY-SA 4.0 | deleted 387 characters in body |
| Jul 31, 2020 at 0:51 | comment | added | Bubbler | Whenever I think of the grid-altering approach, I get lost with handling obstacles properly. Nice job. Meanwhile, I could bring it down to 115 bytes. | |
| Jul 29, 2020 at 17:38 | comment | added | user197974 | @fireflame241 good catch let me whip up a test case. | |
| Jul 29, 2020 at 17:36 | comment | added | fireflame241 | @user197974 I edited a few seconds before you posted your comment. Since there are 4 directions, the ball can loop around the whole course (see my suggested test case on the original post). | |
| Jul 29, 2020 at 17:34 | comment | added | fireflame241 | @JonathanAllan Fixed both problems. "until 4 Os" suffices since the ball cannot pass over the hole more than 4 times. Also, I was padding with repeats of the original path ⍴ if it was shorted, which caused excess 1s, so padding with 0s via ↑ works properly | |
| Jul 29, 2020 at 17:33 | comment | added | user197974 | Actually I think this works. This is why I included the phrase "No solution will require the ball to be in the same place facing the same direction twice." This means that you don't have to consider looping around the whole course. | |
| Jul 29, 2020 at 17:32 | history | edited | fireflame241 | CC BY-SA 4.0 | added 20 characters in body |
| Jul 29, 2020 at 9:16 | history | answered | fireflame241 | CC BY-SA 4.0 |