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#Processing, 101 97 96 bytes

Processing, 101 97 96 bytes

4 bytes thanks to Flambino.

1 byte thanks to Kritixi Lithos.

float d;void draw(){background(-1);stroke(#800080);d+=PI/1800;point(50+cos(d)*38,50+sin(d)*38);} 

This creates a default 100 by 100 pixel window with the required animation.

output window

Disclaimer: that image is not a GIF. Don't stare at it for a minute.

#Processing, 101 97 96 bytes

4 bytes thanks to Flambino.

1 byte thanks to Kritixi Lithos.

float d;void draw(){background(-1);stroke(#800080);d+=PI/1800;point(50+cos(d)*38,50+sin(d)*38);} 

This creates a default 100 by 100 pixel window with the required animation.

output window

Disclaimer: that image is not a GIF. Don't stare at it for a minute.

Processing, 101 97 96 bytes

4 bytes thanks to Flambino.

1 byte thanks to Kritixi Lithos.

float d;void draw(){background(-1);stroke(#800080);d+=PI/1800;point(50+cos(d)*38,50+sin(d)*38);} 

This creates a default 100 by 100 pixel window with the required animation.

output window

Disclaimer: that image is not a GIF. Don't stare at it for a minute.

replaced http://codegolf.stackexchange.com/ with https://codegolf.stackexchange.com/
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#Processing, 101 97 96 bytes

4 bytes4 bytes thanks to Flambino.

1 byte thanks to Kritixi Lithos.

float d;void draw(){background(-1);stroke(#800080);d+=PI/1800;point(50+cos(d)*38,50+sin(d)*38);} 

This creates a default 100 by 100 pixel window with the required animation.

output window

Disclaimer: that image is not a GIF. Don't stare at it for a minute.

#Processing, 101 97 96 bytes

4 bytes thanks to Flambino.

1 byte thanks to Kritixi Lithos.

float d;void draw(){background(-1);stroke(#800080);d+=PI/1800;point(50+cos(d)*38,50+sin(d)*38);} 

This creates a default 100 by 100 pixel window with the required animation.

output window

Disclaimer: that image is not a GIF. Don't stare at it for a minute.

#Processing, 101 97 96 bytes

4 bytes thanks to Flambino.

1 byte thanks to Kritixi Lithos.

float d;void draw(){background(-1);stroke(#800080);d+=PI/1800;point(50+cos(d)*38,50+sin(d)*38);} 

This creates a default 100 by 100 pixel window with the required animation.

output window

Disclaimer: that image is not a GIF. Don't stare at it for a minute.

added 45 characters in body
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PurkkaKoodari
  • 17.9k
  • 2
  • 37
  • 92

#Processing, 101 9797 96 bytes

4 bytes thanks to Flambino.

1 byte thanks to Kritixi Lithos.

float d;void draw(){background(255-1);stroke(#800080);d+=PI/1800;point(50+cos(d)*38,50+sin(d)*38);} 

This creates a default 100 by 100 pixel window with the required animation.

output window

Disclaimer: that image is not a GIF. Don't stare at it for a minute.

#Processing, 101 97 bytes

4 bytes thanks to Flambino.

float d;void draw(){background(255);stroke(#800080);d+=PI/1800;point(50+cos(d)*38,50+sin(d)*38);} 

This creates a default 100 by 100 pixel window with the required animation.

output window

Disclaimer: that image is not a GIF. Don't stare at it for a minute.

#Processing, 101 97 96 bytes

4 bytes thanks to Flambino.

1 byte thanks to Kritixi Lithos.

float d;void draw(){background(-1);stroke(#800080);d+=PI/1800;point(50+cos(d)*38,50+sin(d)*38);} 

This creates a default 100 by 100 pixel window with the required animation.

output window

Disclaimer: that image is not a GIF. Don't stare at it for a minute.

added 155 characters in body
Source Link
PurkkaKoodari
  • 17.9k
  • 2
  • 37
  • 92
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edited body
Source Link
PurkkaKoodari
  • 17.9k
  • 2
  • 37
  • 92
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Source Link
PurkkaKoodari
  • 17.9k
  • 2
  • 37
  • 92
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