Timeline for A single pixel moving in a circular path
Current License: CC BY-SA 3.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 17, 2020 at 9:04 | history | edited | CommunityBot | Commonmark migration | |
| Oct 30, 2015 at 1:25 | history | edited | Adam D. Ruppe | CC BY-SA 3.0 | added 3 characters in body |
| Oct 29, 2015 at 21:53 | comment | added | user9206 | I think the way you have written the answer the leaderboard code picks up 392 instead of 280. | |
| Oct 29, 2015 at 17:37 | history | edited | Adam D. Ruppe | CC BY-SA 3.0 | A couple more bytes by algebraic simplification. |
| Oct 29, 2015 at 17:15 | history | edited | Adam D. Ruppe | CC BY-SA 3.0 | deleted 7 characters in body |
| Oct 29, 2015 at 17:13 | comment | added | Adam D. Ruppe | The first argument to eventLoop btw is a millisecond timer. If it is non-zero, it automatically makes a timer for you and calls the function with zero args provided at that interval. (eventLoop can also take functions with MouseEvent or KeyEvent args to handle user input). So 50 millisecond interval = 20 frames per seconds, so 20 * 60 = cycle in 60 seconds. | |
| Oct 29, 2015 at 17:09 | review | First posts | |||
| Oct 29, 2015 at 17:34 | |||||
| Oct 29, 2015 at 17:08 | history | answered | Adam D. Ruppe | CC BY-SA 3.0 |