Timeline for Generate ASCII TetraVex
Current License: CC BY-SA 3.0
24 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| S Aug 3, 2020 at 8:06 | history | bounty ended | Adám | ||
| S Aug 3, 2020 at 8:06 | history | notice removed | Adám | ||
| Jul 27, 2020 at 20:14 | answer | added | mazzy | timeline score: 1 | |
| S Jul 27, 2020 at 8:24 | history | bounty started | Adám | ||
| S Jul 27, 2020 at 8:24 | history | notice added | Adám | Reward existing answer | |
| Jul 2, 2020 at 0:26 | answer | added | Bubbler | timeline score: 2 | |
| Nov 3, 2017 at 0:01 | comment | added | sergiol | Happy coincidence: My own question Output diagonal positions of me squared has the same pattern as example! | |
| May 26, 2016 at 19:33 | vote | accept | AdmBorkBork | ||
| May 24, 2016 at 20:54 | answer | added | aditsu quit because SE is EVIL | timeline score: 3 | |
| May 19, 2016 at 22:42 | answer | added | Level River St | timeline score: 3 | |
| May 19, 2016 at 12:19 | comment | added | AdmBorkBork | @JanDvorak If you can still guarantee a solved board and that every tile is unique, go for it. | |
| May 19, 2016 at 7:39 | comment | added | John Dvorak | r.tr!'ab','ba'if rand>.5 is perfectly legit you say? | |
| May 18, 2016 at 16:45 | history | edited | AdmBorkBork | CC BY-SA 3.0 | Clarified unique tiles and reflections of the board |
| May 18, 2016 at 16:42 | comment | added | AdmBorkBork | @LevelRiverSt I see what you're saying. Reconsidering, I'll allow the full reflection/rotation spectrum. | |
| May 18, 2016 at 16:41 | comment | added | AdmBorkBork | @Lynn Tile rotations/reflections aren't a problem, since you're not allowed to rotate or flip the tiles when you're actually playing the game -- I'll clarify that. | |
| May 18, 2016 at 16:03 | comment | added | Level River St | Grid is still guaranteed to be rectangular, though. So it can be reflected horizontally, vertically, or (most similarly) rotated 180 degrees. Are they considered the same? | |
| May 18, 2016 at 15:52 | comment | added | lynn | @LevelRiverSt asked about tiles, too. Are "\\ A /\nB X C\n/ D \\" and "\\ B /\nD X A\n/ C \\" the same tile? | |
| May 18, 2016 at 14:48 | history | edited | AdmBorkBork | CC BY-SA 3.0 | Clarified output randomness |
| May 18, 2016 at 14:25 | history | tweeted | twitter.com/StackCodeGolf/status/732940219142508545 | ||
| May 18, 2016 at 14:16 | comment | added | Level River St | 1.Are rotations and reflections of tiles considered unique? 2.Are rotations and reflections of boards considered unique (eg is it sufficient to generate one board deterministically and turn it upside down at random?) 3. Are relabellings of boards unique (if I change ALL the A's to Z's, is that the same board or a different one?) | |
| May 18, 2016 at 14:05 | history | edited | Martin Ender | edited tags | |
| May 18, 2016 at 13:46 | comment | added | lynn | @Kenny: Each individual tile in the output must be unique. | |
| May 18, 2016 at 13:43 | comment | added | Leaky Nun | Can I output a board where all the #s are A? | |
| May 18, 2016 at 13:34 | history | asked | AdmBorkBork | CC BY-SA 3.0 |