Timeline for Generating Infinite Procedural Terrain Using Command-Line Graphics
Current License: CC BY-SA 4.0
13 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 20, 2019 at 18:51 | vote | accept | Ethan Bierlein | ||
| S Dec 17, 2019 at 9:00 | history | bounty ended | CommunityBot | ||
| S Dec 17, 2019 at 9:00 | history | notice removed | CommunityBot | ||
| Dec 15, 2019 at 9:17 | comment | added | Heslacher | @iSR5 please don't answer in comments. Write an answer instead. | |
| Dec 13, 2019 at 2:54 | comment | added | iSR5 | Position and Chunck classes, could possibly merged. as Position is a struct and not a class for current configuration. Also, consider moving all constants to its own static class, for easier maintainability, and also to ensure you'll have only one instance of them. You can also wrap everything under meaningful name ( for user-experience), it would be possible to achieve something like var tg = new TerrainGenerator() and then, everything I need would be accessible in TerrainGenerator This also will act as publish layer where you'll expose/hide what you need for the user (developer). | |
| Dec 10, 2019 at 7:27 | answer | added | Heslacher | timeline score: 2 | |
| Dec 9, 2019 at 13:20 | comment | added | Ethan Bierlein | @user673679 You’re definitely right in that regard; a toroidal buffer would have been a more apt solution for this problem. I did initially try to implement something to that effect, but I could not, for the life of me, get it to work; I’ve done a pretty significant amount of work with video engines in the past, and I am used to a chunk-based model, so I stuck with that. | |
| Dec 9, 2019 at 10:55 | comment | added | user673679 | Is there a particular reason for using chunks? It looks like each pixel can be updated individually... so we could use a single toroidal buffer, and update only the exact pixels that need it due to movement (i.e. a strip along the side of our window for movement in one direction, or an L-shape for movement in two). | |
| Dec 9, 2019 at 9:00 | history | tweeted | twitter.com/StackCodeReview/status/1203962504629641216 | ||
| S Dec 9, 2019 at 7:17 | history | bounty started | Heslacher | ||
| S Dec 9, 2019 at 7:17 | history | notice added | Heslacher | Draw attention | |
| Nov 19, 2019 at 4:04 | history | edited | Ethan Bierlein | CC BY-SA 4.0 | added 3 characters in body |
| Nov 16, 2019 at 17:06 | history | asked | Ethan Bierlein | CC BY-SA 4.0 |