I have isolated a little bit of code that was causing a small debate between myself and another user. I have taken some of the things that he said and meshed it with the code that was being reviewed in the first place [here][1].

**Original Code**

> while (!validInput)
> {
> var playerChoice = -1;
> Console.WriteLine("Please choose your Gesture ");
> gameSetup(listOfGestures);
> try
> {
> playerChoice = Convert.ToInt32 (Console.ReadLine());
> }
> catch (FormatException e)
> {
> validInput = false;
> }
> 				
> if (playerChoice > 0 && playerChoice <= listOfGestures.Count)
> {
> playerGesture = listOfGestures[playerChoice - 1];
> validInput = true;
> }
> else
> {
> validInput = false;
> }
> }

---

Here is what I came up with based on our [conversation][2].

**New Code**

 var validInput = false; //forgot this part
 while (!validInput)
 {
 var playerChoice = -1;
 Console.WriteLine("Please choose your Gesture ");
 gameSetup(listOfGestures);
 validInput = int.TryParse(Console.ReadLine(),out playerChoice);
 if (playerChoice > 0 && playerChoice <= listOfGestures.Count)
 {
 playerGesture = listOfGestures[playerChoice - 1];
 validInput = true;
 }
 }


---

Do I need to create a new method to sort out user input and whether or not it is an integer inside the min and max bounds?


 [1]: http://codereview.stackexchange.com/q/36482/18427
 [2]: http://chat.stackexchange.com/rooms/13448/loops