Timeline for Computing vertex normals in mesh triangle soup
Current License: CC BY-SA 4.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Sep 5, 2022 at 7:51 | history | edited | Simon F | CC BY-SA 4.0 | fixed typo in title - might make it easier for others to find |
| Sep 4, 2022 at 14:38 | vote | accept | Vladimir Yanakiev | ||
| Sep 4, 2022 at 14:37 | answer | added | pmw1234 | timeline score: 4 | |
| Sep 4, 2022 at 9:56 | history | edited | Vladimir Yanakiev | CC BY-SA 4.0 | added 1 character in body |
| Sep 4, 2022 at 9:25 | history | edited | Vladimir Yanakiev | CC BY-SA 4.0 | added 34 characters in body |
| Sep 4, 2022 at 9:24 | comment | added | Vladimir Yanakiev | @Nathan Reed. Yes I mean this | |
| Sep 3, 2022 at 22:17 | comment | added | Nathan Reed | Do you mean that you have a mesh with inconsistent winding order on the triangles and you need to standardize it? | |
| Sep 3, 2022 at 18:17 | history | edited | Vladimir Yanakiev | CC BY-SA 4.0 | edited title |
| S Sep 3, 2022 at 18:12 | review | First questions | |||
| Sep 4, 2022 at 14:46 | |||||
| S Sep 3, 2022 at 18:12 | history | asked | Vladimir Yanakiev | CC BY-SA 4.0 |