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Feb 21, 2023 at 16:29 comment added Simon F Just to add to Kevin's comment - the fact you seem to have "clampToEdge" would suggest one of U or V is set to something well outside [0,1]
Feb 20, 2023 at 15:52 comment added Kevin Reid What are the texture coordinates in your triangle vertices? What is the declaration of your vertex type/layout (both in CPU and GPU)? This is likely to be a problem with the texture coordinates, not the texture.
Feb 20, 2023 at 10:46 history edited Bryan Potts CC BY-SA 4.0
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Feb 20, 2023 at 10:10 history edited Bryan Potts CC BY-SA 4.0
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S Feb 20, 2023 at 10:03 review First questions
Feb 24, 2023 at 14:44
S Feb 20, 2023 at 10:03 history asked Bryan Potts CC BY-SA 4.0