Timeline for Why is my texture stretched from 1 row of pixels? Metal/Swift
Current License: CC BY-SA 4.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Feb 21, 2023 at 16:29 | comment | added | Simon F | Just to add to Kevin's comment - the fact you seem to have "clampToEdge" would suggest one of U or V is set to something well outside [0,1] | |
| Feb 20, 2023 at 15:52 | comment | added | Kevin Reid | What are the texture coordinates in your triangle vertices? What is the declaration of your vertex type/layout (both in CPU and GPU)? This is likely to be a problem with the texture coordinates, not the texture. | |
| Feb 20, 2023 at 10:46 | history | edited | Bryan Potts | CC BY-SA 4.0 | deleted 229 characters in body |
| Feb 20, 2023 at 10:10 | history | edited | Bryan Potts | CC BY-SA 4.0 | added 534 characters in body |
| S Feb 20, 2023 at 10:03 | review | First questions | |||
| Feb 24, 2023 at 14:44 | |||||
| S Feb 20, 2023 at 10:03 | history | asked | Bryan Potts | CC BY-SA 4.0 |