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Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
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Situation: I am using Open3D python,The mesh generation algorithm ( like ball pivot, poisson reconstruction ) are dependent on normal direction. I used estimate_normals and orient_normals_consistent_tangent_plane methods on the point cloud to make sure vertex normals are facing outward. After generating the mesh, i want to check if the face normals are facing outward. If not, I need to flip it.

Help : how to represent "outward" condition for a face normal, mathematically. I can get face normal from mesh.triangle_normals.

context : I am novicerookie engineer, so Any links to theory or examples would help me understand. open3d solution is also welcome :)

Situation: I am using Open3D python,The mesh generation algorithm ( like ball pivot, poisson reconstruction ) are dependent on normal direction. I used estimate_normals and orient_normals_consistent_tangent_plane methods on the point cloud to make sure vertex normals are facing outward. After generating the mesh, i want to check if the face normals are facing outward. If not, I need to flip it.

Help : how to represent "outward" condition for a face normal, mathematically. I can get face normal from mesh.triangle_normals.

context : I am novice engineer, so Any links to theory or examples would help me understand. open3d solution is also welcome :)

Situation: I am using Open3D python,The mesh generation algorithm ( like ball pivot, poisson reconstruction ) are dependent on normal direction. I used estimate_normals and orient_normals_consistent_tangent_plane methods on the point cloud to make sure vertex normals are facing outward. After generating the mesh, i want to check if the face normals are facing outward. If not, I need to flip it.

Help : how to represent "outward" condition for a face normal, mathematically. I can get face normal from mesh.triangle_normals.

context : I am rookie engineer, so Any links to theory or examples would help me understand. open3d solution is also welcome :)

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how to check if all the faces face outward

Situation: I am using Open3D python,The mesh generation algorithm ( like ball pivot, poisson reconstruction ) are dependent on normal direction. I used estimate_normals and orient_normals_consistent_tangent_plane methods on the point cloud to make sure vertex normals are facing outward. After generating the mesh, i want to check if the face normals are facing outward. If not, I need to flip it.

Help : how to represent "outward" condition for a face normal, mathematically. I can get face normal from mesh.triangle_normals.

context : I am novice engineer, so Any links to theory or examples would help me understand. open3d solution is also welcome :)